Garry's Mod

Garry's Mod

SSB4U:Rosalina & luma
Brewster T. Koopa  [developer] 25 Mar, 2015 @ 8:52pm
bugs
anything wrong? alert me
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Showing 1-15 of 17 comments
Gene Worm 25 Mar, 2015 @ 8:55pm 
I don't see any insects yet...
Brewster T. Koopa  [developer] 26 Mar, 2015 @ 4:05am 
i can't fix that, its an issue with bodygrouping
BabyLuigiOnFire 26 Mar, 2015 @ 1:01pm 
Ashley is purple and black textured, is there something wrong?

Also I think rosalina's eye is a tad bit too small
Last edited by BabyLuigiOnFire; 26 Mar, 2015 @ 1:02pm
Brewster T. Koopa  [developer] 26 Mar, 2015 @ 3:42pm 
ashley was in here by accident and no its not
PeabodySam 28 Mar, 2015 @ 9:03am 
Are you sure that nothing can be done about Rosalina's face textures? It's the only real flaw of an otherwise-perfect model, but unfortunately it's pretty glaring. Maybe the folks at Facepunch or something could help you if you're having trouble.
Brewster T. Koopa  [developer] 28 Mar, 2015 @ 3:58pm 
ironiclly, i visited a facepunch forum about that, sadly they said that bodygroups can't smooth
RaccoonFoot 28 Mar, 2015 @ 4:21pm 
You sure? I've seen the likes of RTB and ApocHedgie port wonderfully smooth models that have the same kind of bodygroups. Meybe they can teach you something.
Brewster T. Koopa  [developer] 28 Mar, 2015 @ 4:22pm 
maybe they can but i read on the forum that bodygroups cannot smooth due to edges,but i'll ask em later on
Cheez 28 Mar, 2015 @ 5:43pm 
Originally posted by Baby Luigi:
Ashley is purple and black textured, is there something wrong?

Also I think rosalina's eye is a tad bit too small
i agree, her eye is too small. compare it to official screenshots and artwork and you'll notice it

also, shame about the bodygroup smoothing thing. hopefully that can be fixed someday
Brewster T. Koopa  [developer] 28 Mar, 2015 @ 5:45pm 
i pray to god i fix that, but i guess i can fix the eye
BabyLuigiOnFire 31 Mar, 2015 @ 12:21pm 
If you use 3DS Max you can try applying a "Vertex Weld" modifier.
Patwhit01 2 Apr, 2015 @ 9:13pm 
there's no pelvis/hip bone that can be used to rotate or move the model, it's very hard to pose it without this, is there a way to get it?
Brewster T. Koopa  [developer] 2 Apr, 2015 @ 9:17pm 
yes there is, its the waist joint and no there isn't. i didn't edit her skeleton nor started a new one
Patwhit01 2 Apr, 2015 @ 9:49pm 
Originally posted by AutisticBrewster Koopa:
yes there is, its the waist joint and no there isn't. i didn't edit her skeleton nor started a new one

for me the waist joint only moves the top half of the body, I mean a way to rotate the entire model
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