Counter-Strike 2

Counter-Strike 2

de_newke
oli 26 Mar, 2015 @ 3:46pm
Feedback.
Basicly I would like to point out a few major things that are a turn off for this map, both at a casual and competitive level. First thing I would like to mention is vents. Vents are a tad bit to bright. Another thing I would like to point out is the redundancy of having 2 vents lead to one. Maybe positioning the vent to B bombsite closer to the top squeeky entrance, and having the far a vent be closer to the secret exit. Doing this would make both vent sides feel meaningful, currently it just feels smooshed. The next sugestion I would like to include is to enlarge b bomb site, this could be done by decreasing the ramp enterance. This would be important due to the fact that practicly 2 smokes could cover the whole site, unlike before where you could only cover a little proportion.
< >
Showing 1-1 of 1 comments
3kliksphilip  [developer] 9 Apr, 2015 @ 3:27am 
Hi Oblivi, thank you for the feedback. The vents really are a controversial part of Nuke. I've brightened them to make it easier to see people through, but have kept the two vents from A since... I just have. The bottlenecked entrance into B from vents should reduce the amount of redundancy.

I've made bombsite B smaller to make things like smokes and angles more important. Before I felt it was a massive deathzone, which let's face it, it was. Now, grenades and other items have more purpose.
< >
Showing 1-1 of 1 comments
Per page: 1530 50