Counter-Strike 2

Counter-Strike 2

de_newke
Gooly 26 Mar 2015 @ 3:52pm
Origonal thoughts on de_newke
Firstly I think the map is still very ct sided but not as much as it used to be and I am unsure whether this map was ment to prove a point that nuke could be changed and not effect gameplay or whether this could be a complete alternative to de_nuke.

I started testing outside as this has changed alot the pro's of outside are:

-It becomes easier for T's to take control of out side leaving secret fairly open
-Cover alows t's to move from t spawn to seacret without getting awped as much
-I can imagine some cool and creative smokes being made
-I like the new spawns they are closer and waste less time

Con's
-There are small gaps between the boxes and walls that could be very powerfull to throw some nades through and spam
-A ct playing from secret now is more powerfull as they are more hidden and can run away easily
-The new walkways through garage are usefull and could work but the aestetics do not work properly
-T roof was perfectly fine the way it was though a stair case could be used to get from lobby to the roof rather than the clunky lader that is easy to get stuck on

Next I was eager to see ramp (btw super impressed with the removal off control and using it as another enterance)

Pro's
-There is more cover for the t's not to get spammed from vents when they are running to B
- as I said I realy like having another enterance to B from ramp this means less ct's can hide at the back of site

Con's
-I think the old 2 doors on the right and left with the wall in the middle should be removed otherwise it is easy to camp and hold ct's off. If you remove it then it will leed all the way throught to ramp room
-The wall infront of the vents doesn't look right it should hve supports or a door
-I'm not sure whether this is intentional or it is a bug but the 2nd ramp to B site there are some black and yellow beams on either side. if you walk olong the side sticking to the side of the pole you hover above the ground meaning t's can strafe jump accross the 2nd ramp infront of the wall ovoiding shots or it could be used to hide from ct's without being spotted out the side of the wall.
- The old run boost spot can no be boosted up on by standing on the wooden crate at the far left if ramp jumping on top of it and the person on top run jumping of the boosters head

A bombsite hasn't changed much but everything you have changed I completley agree with. Overall this map has made some good and some bad changes that can be easily fixed looking foward to the next update.

I am also happy for anyone else in the comunity to criticise and comment on this discussion to prove me wron as that is the only way to learn.