Counter-Strike 2

Counter-Strike 2

de_newke
br1ght 29 Mar, 2015 @ 12:11am
It feels heavily t sided.
Do you guys agree?
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Showing 1-8 of 8 comments
Icy The Pirate Duck 29 Mar, 2015 @ 12:41am 
No, not really. I've played it with a some of my friends and it didn't depend how ct/t sided the map was. The team with more skill always won. Both ct and t side.
3kliksphilip  [developer] 29 Mar, 2015 @ 7:04pm 
I'd love for it to be either T or CT sided since then I could take decisive action, but I've encountered an equal number of games where either side has won as well.
stover. 30 Mar, 2015 @ 12:14am 
I definitely wouldn't say it's a heavily T favoured map, I don't think it's as CT sided as the original de_nuke but I'd still say it favours the CTs slightly.
Folistel 31 Mar, 2015 @ 9:35am 
The thing with favoring ct side slightly is that ever every game no mater what map in csgo favors ct side a little bit just because of the way the game works the ct's job is to defend that means that the t's are the aggressors and have to make the risky moves that might lead to failure
Titan 1 Apr, 2015 @ 12:00am 
I agree that it's T sided, like at ramp, that platform for the Ts just made it impossible for CTs to win when I played with my friends. Also, Outside seems to have slightly better cover for Ts as I could only find one or two spots which I thought CTs could use to mount a proper defence.
br1ght 1 Apr, 2015 @ 4:25am 
Thanks guys
opp destroyer 1 Apr, 2015 @ 7:45pm 
I'm still agreeing it's fairly balanced, with a SLIGHT T SIDE ADVANTAGE

when I say slight, I mean situational and skill dependant.

Reason being: Any strong CT team can hold a site, as long as there's reasonable holding spots/cover. This still has quite an advantage for CT's, and an INSANELY FAST rotation from A to B for CT's. If T's take over radio/ramp, they can hold one CT heaven to watch rotate into heaven to A, and 4 on B hiding (radio, closet/cubby, vent, behind silo, etc). Honestly if you have an actual team, it's not T sided.

As for outside, the nuke jump combined with all the cover does seem a bit T sided. They can have an awper hop silo, check garage. None, then he hops onto roof and then crate, picks any people hiding behind/nearby, falls back, team smokes once and rolls into secret. However, if CT's have sights on silo at all times with awper, and one watching outside, T's will have a hard time rolling in, unless garage is smoked, in which case guy watching secret rotate steps near boxes near secret entrance. He can either be the hero, or end up getting 1v4d. However, if they hear the callout that they're going secret, CTs can rotate to secret almost instantly. They have plenty of spots to crossfire, and other spots.

Point being; It's only T sided if you dont work together and you stomp out one by one, using no strats.
Ehrny 6 Apr, 2015 @ 3:02am 
The good thing is, the Mr. 3klikingphildohand was actually able to make enough changes to the map to make it no longer CT sided. On the other hand, he made it more T sided than it is CT sided. Regardless, you have to honor 3kliksphilip to be able to take decisive action and change the map to how he wants it to be taking in feedback from the community to throw in suggestions.
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