Counter-Strike 2

Counter-Strike 2

de_newke
matt761 11 Apr, 2015 @ 9:49am
To many damn boxes! + Good Feedback
First of all I would like to say some good things. I love the metal floors underground so you can tell if the player is underground or above ground. I like the fact that you split the spawns in half so the teams don't have to waste 5 seconds running. I also love the fact that inside heaven is only one side the ct's could be unless they boosted one another on to the other side of heaven. I really do enjoy this map and I can't talk bad because I could never do this, but I personally think there is TOO MANY BOXES! You could replace them with anything, but it just looks tacky. Awkward. Why would there be a stack of boxes in the middle of a nuclear plant just sitting there? The two places I personnaly think should be modified is the boxes in fronr of ct spawn that are just stacked there doing nothing, and the boxes in ramp room. Again just an opinion. Other than that, GREAT MAP! 7/10!
Last edited by matt761; 11 Apr, 2015 @ 10:11am
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Showing 1-2 of 2 comments
TuRmIx 11 Apr, 2015 @ 9:57am 
I agree with this.
Grevok 11 Apr, 2015 @ 1:13pm 
I agree, the boxes seem a little out of place, and detract from the realism of the map. I like the idea of having something to block off the outside from ct-spawn, but feel that the stack of crates are a little botched, and they don't quite look right. Also the thing I most like about csgo is that nothing has one soul purpose in the game, the boxes just outside ct-spawn are good for dm for example, but the stack you have added isn't even climbable, and seems otherwise pointless. I feel you could do more with this at some point, as of yet I have no ideas, but I am not a map maker, so I don't quite know what would be possible.
Again the crates inside of ramp seem a little botched as well, as though you have had an idea of what you want to do, but have simply spammed crates to fill the area. I understand this could easily be a step to step thing you are working on, but I dont think that many crates is entirely necisary (if that's how you spell it).
But I love what you have done with b-site in particular.
You have definately got the right idea with outside and a-site but it seems a little samely. Maybe a bit more could be done to make it seem a little less plain than just the exact same repetitive boxes and storage units all over the place. That is why I like what you have done with B so much, because it seems less bland, and more thought out.
I will continue to play on the map, to see what I can make of things since obviously, I'm a little vauge atm.
Great map though otherwise, 8/10, more could be done, but you are deffinately along the right lines.
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Showing 1-2 of 2 comments
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