Counter-Strike 2

Counter-Strike 2

de_newke
De_newke and stuff and my Issues as a weirdo
Firstly I would just like to point out how much I enjoy the videos on both of your channels phillip and from my short playtest of de_sparity I also liked that map alot (very sexy looking which is my main focus always >.<)

Weird title yes, no hate im not the best CSGO player + i despise the map Nuke (perhaps im not the right guy to review this since my knowledge of the previous map sucks) But compared to the former map I actually really like this map and during my short play test with aout 6-7 friends i had a really good time getting a feel for the map and the balances of each area etc. but there are a few things i would like to mention about De_newke.

Well .. the new map removes the majority of unfair situations against the Ts it also removes the stupid running part at the beggining which is awesome, removes the stupid roof which is the ultimate baiting tool for your team while you solo-queue (First guy "I am just trying to get on silo - the rest of you go rush ramp" .....while another teammate says "ill boost you mate"... and ofcourse "Я ненавижу свою жизнь, и я ненавижу свою команду"). Which is actually great and super good, in terms of the balance part though i feel like ramp is too t sided - and im not just saying that - throughout my playtest it felt like ramp had become too weak for the CTs and was very difficult to protect without one boosting atop another (but ofcourse with further playtests that could become a viable tactic) I also feel like B site is far too hard to retake now and yet still easy enough to take one way or another (or was during my playtests).

Now for the reason why im a weirdo... i understand your still developing this map but I get a bit weird when things look out of place.. i could go on forever about them all but ill just go over a couple that I feel are important and affect the gameplay simultanously.

1: The sticky out wall thingo on the T side entrance to ramp (presumably to block awp fire) replace that with one of the largish pipes of the same size (one above the door on the other side of the room) if possible, i feel like that will blend in better while still keeping the functionality.

2. Toxic window - looks out of place AF and i feel like it isnt so needed (I used to sometimes shoot a hole in the door and peek through that) And Toxic doesnt really need rebalancing to be more T sided anyway i dont think (but im not the veteran De_nuke Player so im not sure i can judge too much)

3. The out of place wall above ramp leading to B site restricts view to vents a little too much and also makes the site seem really claustrophobic and also looks really out of place, and made it awkward for CTs to retake despite having the numbers over the Ts ( in a couple of rounds during my playing - but this isnt so major as it doesnt affect gameplay so much just really got that little bit of ocd going... )

4. The boxes on ramp are Ugly and out of place, surely there is a suitable replacement.

5. The little entrance thing in lobby that leads into the hut next to squeaky the roof of that little entrance thingo looks really derpy and weird not sure how you could make it look normal but im sure you can XD ( best description ever ^ )

Finally I must add that I love yard now it is no longer bottleneck awp hell where the only salvation is perfect smokes and good ssg jumpshots it is now a heavenly equal battlground of justice where the CTs still have ample chance to get picks while the Ts have great chance to rush secret or main ( and CTs can camp boxes sneaky beaky like).

And well in the end I had great fun playing on this map and i think its great so far, please fellow reviewers and fans of phillip dont criticise my flaws too much, I only try... and please try to keep criticising of my spelling and grammar to a minimum as I am De_Dyslexic.

Anyway thanks for making this map I may not be the best suited at giving feedback but here it is :)

-Saint.