Garry's Mod

Garry's Mod

Ph_Firefly
Lord Trilobite  [developer] 5 Jul, 2015 @ 2:51pm
Future Version Suggestion Thread
So I thought I'd make a thread for people to post any suggestions in.

I am planning to make a new version of this map, and possibly also some other versions for different game modes.

Here's what I currently have planned for the next version:
- open passenger rooms in the far back of the ship
- interactive lower hatch in cargo bay
- shuttle rooms
- more details
- more phys props
- more spawn locations to support 24 players

- a possible standard GM version with static props instead of physics props.

I might expand the map more, as long as it stays canon to the series.

Anyone can post their suggestions here.
Last edited by Lord Trilobite; 5 Jul, 2015 @ 3:01pm
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Showing 1-15 of 20 comments
John Helldiver 5 Jul, 2015 @ 6:22pm 
You need to add hidden panels, for when you need to hide some goods.
pjaj 27 Jul, 2015 @ 9:02pm 
Have you considered doing a version with the outside of the ship and maybe a skybox, perhaps for sandbox gamemode?
Lord Trilobite  [developer] 31 Jul, 2015 @ 11:08am 
The hidden panel is actually a pretty good idea. I think I'll add that.

And I actually have thought about adding an outside. And it would be really cool. But it would also take a lot of work. So maybe in a future version. But not anytime soon I think.
pjaj 31 Jul, 2015 @ 1:33pm 
As a smaller update (than adding the outside), perhaps making the shuttles enterable? or maybe making the engine's rotor rotate? sorry, now I'm just bouncing ideas around out loud....
Last edited by pjaj; 31 Jul, 2015 @ 1:40pm
Lord Trilobite  [developer] 31 Jul, 2015 @ 2:06pm 
Yes, I'm actually working on the shuttle rooms. I also thought about making the engine rotate. And that would certainly be cool. I just don't know how to do that yet. I'm sure it must be possible. But I'll have to look that up on how to make that work. I appreciate the suggestions.
pjaj 31 Jul, 2015 @ 2:10pm 
ah, lovely. and I appreciate a mapper that's making Serenity.
pjaj 14 Aug, 2015 @ 4:21pm 
Hey, Trilobite, I'm not sure if this helps, but an addon I use shows a wee bit of extra info, and I've noticed when I look at a map's roller or similar, it shows as func_rotating. Not sure about the mapbuilding side of things, but perhaps this is what you would use for Serenity's engine? Here's a screenshot if I've confused you: screenshot
it shows in the upper left corner when I look at the rollers.
Lord Trilobite  [developer] 15 Aug, 2015 @ 3:34am 
That's great! I'll definitely look into that. Thanks!
If I successfully make the engine turn I will likely also add a button to start and stop it if I can.
John Helldiver 15 Aug, 2015 @ 11:48am 
You ought to make a moving skybox, enabled via a button on the ship that makes it appear as if the ship is moving?

pjaj 16 Aug, 2015 @ 4:46pm 
You know, Trilobite, I would offer to help mapmaking but sadly I have no idea how. However, if you want someone to playtest it, I may be able to, depending on how busy I am.
Lord Trilobite  [developer] 17 Aug, 2015 @ 1:22pm 
Thanks for the offer. But I like to make the whole thing by myself. Of course the feedback is very much appreciated. In fact, I just added a working engine that now rotates.
Default the engine rotates, and it's possible to open and close the cover and turn off the engine with the handle on the front.

I also added the secret compartment. It's possible to hide props in there. But it's too small to crawl into. I'm still working on adding the shuttles.
pjaj 17 Aug, 2015 @ 6:15pm 
oh, wow, awesome! making pretty good progress then! :D yeah, I can understand about wanting to do the whole lot yourself. keeps things simpler. I am definitely looking forward to version 2!
Last edited by pjaj; 17 Aug, 2015 @ 6:15pm
The law 10 Sep, 2015 @ 6:41am 
Awesome map but I really think (I know its a tiny little detail) add wash's dinosaurs
pjaj 19 Sep, 2015 @ 7:49pm 
Another suggestion I thought up is the floor hatchway in the cargo hold. The one they lower Jayne through for the train job, and where Kaylee cuts the DC line to stop the Reaver's trap from working.
Lord Trilobite  [developer] 20 Sep, 2015 @ 4:30am 
Way ahead of you. I've already added that and it will be included in the next version. :D
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