Garry's Mod

Garry's Mod

Episodic Pill Pack
 This topic has been pinned, so it's probably important
Parakeet  [developer] 31 Mar, 2015 @ 5:14pm
Updates
V8
- Merged rebel turrets together.
- Fixed hunter/ministrider idle animations.
- Added improved advisor.
--> Crap animations, made by me!
--> Brainsuck ability!
--> Psychic blast ability!

V7
- Updated icon to match core.
- Updated SWEPS to be compatible with core.

V6
- Stopped the player from getting killed as a zombine when changing back with a grenade active.
- Deleted EP2 advisor model that was included in the pack. Until I either make or receive useful animations for the EP2 model, I'm not doing anything with it.
- Added gnome.
- Added purple vortigaunt.

V5
-Updated to maintain compatibility with core.

V4
-Updated to maintain compatibility with core.
-Hunters can jump higher now.
-Improved the combine sniper rifle.

V3
-Added reskinned rollermines and turrets.
-Added antlion grub.
-Zombification now turns combine soldiers into zombine if you have this pack installed.
-Added antlion guardian.

V2
Added The Inventor (Magnusson) and the Combine Sniper.
Updated to new extension system.
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Showing 1-3 of 3 comments
Hello. You can not fix a problem: When I get a combine on and off ignoring, all enemies flee only to me. Why is that? Please correct.
shara._.🐯 13 Jan, 2016 @ 2:00pm 
Are you sure the advisor has a phys blast ability cause i press mouse1 mouse2 r e and f and still
shara._.🐯 13 Jan, 2016 @ 2:02pm 
And yes i guess you do admit to yourself the advisors animations are crappy as the tounge does go through the mask
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Showing 1-3 of 3 comments
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