Cities: Skylines

Cities: Skylines

Improved Assets Panel
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suggestion: provide a checkbox at top to enable/disable all
Modding .. especially when you have hundreds of buildings .. can take forever to load without turning everything off.. but toggling all of them is a pain
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Showing 1-5 of 5 comments
roberto tomás 2 Apr, 2015 @ 12:53pm 
ps> hover to see description, like in your improved mod panel would be awesome too!
nlight  [developer] 2 Apr, 2015 @ 1:36pm 
Assets in .crp files don't have a description.

I'll add the enable/ disable all checkbox in the next release. Thanks for the feedback!
The doctor is in 2 Apr, 2015 @ 9:12pm 
sweet!

i have well over 1000 assets and its nightmare to enable / disable them all right now

could you do it by flter (type) as well

thanks in advance!
roberto tomás 3 Apr, 2015 @ 5:48am 
wow man, 1000? :) I thought I had something crazy like that.. and turns out that I do — this mod tells me it is 284 assets (most of them are apparently old and show up as generic buildings still, but a lot of others are sorted).

as to that idea .. I imagine it could tie the checkbox to whatever type specification the person has open, so if they click on ALL and then toggle, they toggle everything. I dont want to push though .. the main thing is just ensuring we can successfully make custom assets without needing to relaunch with disabledMods (and then not being able to use someone else's work as a basis for your own)
Last edited by roberto tomás; 3 Apr, 2015 @ 5:52am
nlight  [developer] 3 Apr, 2015 @ 4:53pm 
This is now implemented. If you have any new suggestions or issues please make a new post.
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