Team Fortress 2

Team Fortress 2

Pyro's Playtime
Hater 3 Apr, 2015 @ 5:15pm
What to improve
I would personnaly think this could be an infinite taunt (but could still SOMETIMES FALL and jump back on it, as random as Engineer drinking beer when using Rancho Relaxo)
And maybe improve the jumping animations, anyway it's a great taunt good job
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Showing 1-8 of 8 comments
realharambe48 4 Apr, 2015 @ 3:14am 
I love this taunt, but i think that the creator of this should improve the movement of the pyro when get off the unicorn, then the taunt will be really beutiful
Last edited by realharambe48; 4 Apr, 2015 @ 3:14am
sunster ✿ 4 Apr, 2015 @ 5:23am 
I agree with both of these statements.
s3mp4i_4na 4 Apr, 2015 @ 6:07am 
Originally posted by Drunk Psychotron:
I love this taunt, but i think that the creator of this should improve the movement of the pyro when get off the unicorn, then the taunt will be really beutiful

agreed
Dead 4 Apr, 2015 @ 9:23am 
It kinda feels like when the Baloonicorn Ride pops up It's kinda not having that TF2 feel, don't know why though, anything else is just ok.
Potion Seller 4 Apr, 2015 @ 9:36am 
What if it was only visable in pyroland, and if you can't see pyro land. It looks like something different
Blarrg2 4 Apr, 2015 @ 11:03am 
The pop-up of the balloonicorn should be faster, aswell as the jump of the Pyro onto it.
fishums 4 Apr, 2015 @ 11:47am 
Originally posted by Goop Sier 雌犬:
What if it was only visable in pyroland, and if you can't see pyro land. It looks like something different
it could be a rock with out pyro land
'R' DoubleTap  [developer] 4 Apr, 2015 @ 2:29pm 
Thanks for the suggestions everyone, I will be updating the taunt shortly.
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Showing 1-8 of 8 comments
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