Unturned

Unturned

Mormuda Isles V1.6.5
NuckFuggett  [developer] 5 Apr, 2015 @ 9:06am
Recommendations for the map?
This includes anything! Less/more spawns, more details, certain place you want to see done first, new locations, anything!
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Showing 1-11 of 11 comments
Demon-Doctor 10 Apr, 2015 @ 8:59pm 
so like i am a admin from vinniegnsb sever and i would like to say this that somee of the building are done like the tables and beds and other detail and more spawns please thank for listening
CRC 11 Apr, 2015 @ 12:03pm 
this one is more of a nitpick, but i think the roads and paths leading to the many different areas and cities (including the train tracks) should be completely redone. its just that they're either really jaggedey due to the terrain, or they sometimes will float above the terrain to the point where people can crawl underneath them.
NuckFuggett  [developer] 11 Apr, 2015 @ 12:11pm 
Originally posted by Cameron1904Alpha:
this one is more of a nitpick, but i think the roads and paths leading to the many different areas and cities (including the train tracks) should be completely redone. its just that they're either really jaggedey due to the terrain, or they sometimes will float above the terrain to the point where people can crawl underneath them.

I noticed this yesterday. In fact I almost gave up the map because it bothered me so much. I went over all the roads with flattening and smoothing and rebaked them. They are more full now. As for the way they go I didnt change the direction they go in. But they should be a lot more easier to drive on now. I'll upload this version of the map tonight V1.5.2 Will also include the new huge island ive added in. Thanks for the feedback though cameron :)
Acarii 12 Apr, 2015 @ 11:24pm 
My only major gripe about the visuals is that the grass in the roads is very thick. If you are aiming for a 'worn down' look some grass is appropriate and welcomed. However the extent of it in roads and other structures can be overwhelming at times. Even completely obscuring the fact that roads exist.
NuckFuggett  [developer] 13 Apr, 2015 @ 3:50am 
I think the issue with the grass is some materials under the roads is grass while other is gravel. And grass is set to have high ammounts of.... grass lol so ill go over the roads with gravel. As for spawns ill move the player spawns in safer areas. As for loot spawns I dont remember putting any on the zombies :D I guess ill work on that before the 1.6 update. Thanks for the feedback :)
Acarii 13 Apr, 2015 @ 9:08am 
Originally posted by GobsOfBacon:
I think the issue with the grass is some materials under the roads is grass while other is gravel. And grass is set to have high ammounts of.... grass lol so ill go over the roads with gravel. As for spawns ill move the player spawns in safer areas. As for loot spawns I dont remember putting any on the zombies :D I guess ill work on that before the 1.6 update. Thanks for the feedback :)
Oh no, the spawn I was in was actually safe. However the nearest location(not that far I dont think) had insane amounts of dead... Which is a good thing(I like insane amounts of dead)
Last edited by Acarii; 13 Apr, 2015 @ 9:09am
FPSUsername 6 May, 2015 @ 1:37pm 
Could you please use Neitronus' weapons? They look great.
Last edited by FPSUsername; 6 May, 2015 @ 1:41pm
Felicity 16 May, 2015 @ 8:00am 
Would it be possible to add the ATV mod to the map?
Sal 10 Jul, 2015 @ 11:58pm 
Maybe a few more spawns, theres alot of areas that have nothing at all, it just makes getting started a tad bit easier not having to tavel as far just for basic loot such as clothes and some food.
AndyChriss123 8 Oct, 2015 @ 6:53am 
Some secrets would be nice! They bring a lot of adventure and excitement! If you add some don't forget to announce them! Thank you and Good Job man!
Bruni15 29 May, 2016 @ 9:42pm 
Author are you still alive? I'm gonna help you to update this awesome map and make it perfect again if you want!
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