Company of Heroes 2

Company of Heroes 2

The Living Dead [Legacy]
Count Oats 8 Nov, 2015 @ 2:46am
Improvement ideas
I have some improvement ideas I would like to share. I know that mod is still in beta and everything is on testrun, and it's off blace, and ai is not ready, but hear me out.

First thing is the lack of population cap. Especially on not so good computers the amout of units in map causes the game to lag and eventually crash, the popcap is requred to keep the game stable and playable.

Second thing is pretty much the same as first. Game is boring because as survivors you can just endlesly spam troops and in the end you just baserape the zombies with your ten times larger survivorhorde. Introduce the amount of space they take in popcap, (for example light infantry squad woud take like 7 population slot out of 100) your survivors would be outgunned, like it is in every zombie related game, movie etc. With this in the game you would have to use tactics to outmanuvere the zombiehorde and lay traps with all your (you and your friends) forces combined to stand a change against the massed hordes of the undead.

Third the amount of resources the survivors recieve at the end is insane. when you gain 700 manpower in minute the enemy does not stand a chance.

Here are some of my ideas, I'm pretty sure this is what the developpers have in their minds and I know that mod is still in it's infancy and you guys haven't had time to make all of this yet.

And sorry for my english, it's not my native but I tried my best.
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Sitatop  [developer] 9 Dec, 2015 @ 7:09am 
I'm sorry about the long delay, I did not notice the post until now. I totally agree with you on just about everything you said. I am currently thinking of how to fix this without it feeling too much like vanilla Company of Heroes 2. Me and codiex will take a look at all of this during Christmas and I will rework a lot of current features to make the gameplay more fluent and less frustrating.

Thank you for the feedback!
Count Oats 10 Dec, 2015 @ 4:40am 
No problem, looking forward to next update
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