Company of Heroes 2

Company of Heroes 2

The Living Dead [Legacy]
Commanders and Faction !!
i truly will like a survivor commander based on spearhead tactics !!

Command point 1 a call in supply truck should be a 200mp cost to lock down territory to increase ammo income by 5 and fuel by 2

Command point 3 - call in a "commandos " squad like a field officer to give accurate bonus and increase penetration on units near it !

Command point 6- a strafing run 150mm cost to eliminate zombies in the ground it 3 passes

command point 9 - fragmentation bomb it 200/250 ammo cost to eliminate hughes zombies hordes !!

command point 15 - a call in reinforcements it 1 "wc 51 military truck w/50. cal hmg 1 m3 half-track assault group with assault engineer
with assault engineer unit it flamers upgrade and a marine squad !!
( usf faction ) (mecanized company ) coh2 commander call in veicles!! point 15!


its a commander that should keep the survivors well armed and giving some air support


USF faction should be all army base faction it alout of veicles and tropps so not sure about airborn commander from coh2 and maybe infantry company could be base on those 2 commanders it lend lease suport tactics it fuell drop and mg and mortar drop from the airplane !!


so if any ideas for commander and faction to give some ideas to the mode The Living Dead [Beta]

just some sugestion !! ^^
Last edited by †TugaElite†; 9 Apr, 2015 @ 5:27am
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Showing 1-15 of 18 comments
Sitatop  [developer] 9 Apr, 2015 @ 6:08am 
I have actually planned out the 3 commanders for the survivors faction already, the ones I have not planned are for the zombie faction. Some suggestions for that faction would be great!

I think that the USF is going to be military based (just as you mentioned), so they will have more combat experienced troops and heavier vehicles that the survivors faction.

The suggestions are pretty good, number 1 and 2 will most probably be implemented in the future, but I have tried to not implement features that requires airplanes for example because they would not really fit in in a zombie apocalypse.
†TugaElite† 9 Apr, 2015 @ 7:35am 
Zombie commander " Ultra division "

well the most problematic will be models of the weapons !!
so i decided to pick some abilities that could be used for the zombies commanders!!

command point 1- field marshal squad ( like the sturm officer on okw faction) giving a bonus of
damage on nearby units ! should be expensive 360mp cost it 1 pistol marchal unit and 2 ubersoldat like bodyguard !


command point -4 valiant assault cost 100 ammo inspire infantry to move quickly and attack more effective


command point 6-assault grenadiers 500mp cost

command point 8- ambush camouflage 50 upgrade cost wen 8 command points reached should be for the assault grenadiers only


15- command points should a super unit squad it 1 man lmg should be like a boos unit call in but equipped it a lmg



zombie commander "stealth "

command point 2-jaeger infantry cost 400 mp auto camo veterancy ability vet 3 or vet 5
making them more reabel to a long match !!

command point 5-breakthrough tactics 50 ammo cost should only last 40 secs ability or increased time and ammo cost


command point 8- relieve infantry 200 ammo cost to replace the losses in combat when activated
it 1 squad wipe bring a new squad should last 120 secs in game so the zombie loses are replaced fast it some new squads of walkers it camo upgrade

command point 13 -nemesis boss it chreck ability for counter armor it camo upgrade to be like the jagtiger on coh2 ^^ 1 man armor!! hahah


zombie commander Division 12 special unit rechearsh

IT OKW call in trucks

command point 1 - healing forward command post !! ( for a soft retreat to heal and resupply zombies horde near combat area )!

command point 3-Radio silence cost of 100 ammo (wen active all units are hidden on the enemy mini map)!!

command point 7 - fallschirmjager squad 500 mp call in it 50% damage upgrade (50 ammo)

command point 10-counter tactics cost 100 amoo (infantry retake territory quickly ) lasting 40 secs ability !

command point 16 - really slow moving wave of HOrde units spamming 10 horde squad ! costing 1000mp cost !


still some abilities that could change should be implement to the commanders or change some call ins

osttruppen reserves !

tactical movement all infantry are ordered to move faster !

panzer fusiliers call in squad maybe shrek squad for the zombie faction !!
Last edited by †TugaElite†; 9 Apr, 2015 @ 7:51am
†TugaElite† 9 Apr, 2015 @ 7:40am 
those are abilitys and call in squads that could be help for zombies build up commanders just some idea change the names customize a commander for bether use on the field



survivors could use some abilitys like the white phosphorous barrage ability !!

and sherman crocodile like in coh1 you got the buldozer on coh2 model thats its prity cool for this mode you could add a flam ability like the kv8 !
Last edited by †TugaElite†; 9 Apr, 2015 @ 7:48am
Thomas 9 Apr, 2015 @ 10:29am 
For the Zombies, I would suggest an ability that can "heal" them instantly or make them more resistant. Or like [TAW]†TugaElite† proposed, a Boss could be nice but i think it's quite difficult ^^
Sitatop  [developer] 9 Apr, 2015 @ 10:38am 
Yeah, something similar to radio silence, counter tactics and osttruppen reserves sounds like it could really fit.
†TugaElite† 9 Apr, 2015 @ 11:13am 
again its just you canot mode units so makes a bit more dificult to come it abilitys and command points call ins !! so wt i tought its those abilitys there could be add to some commanders for the zombies but again dont forget that they nedd to be able to counter the survivors faction command choice dont do like relic pls so make sure that the commanders from survivors can counter and be counter by the zombies commander and using some stealth abilitys can make some diferent in game but if you dont try it you dont now wt you can change so theres some sugestions !!
Last edited by †TugaElite†; 9 Apr, 2015 @ 11:24am
TheSage141 9 Apr, 2015 @ 12:00pm 
I really think the commanders added should have their own unique styles rather than just being reskins of coh2 commanders. Also I disagree with your proposal to add abilities that "destroy entire zombie hordes" as this would be completely unbalanced even if it costed 500 munitions. So in summary, I think it is great to be insipred by coh2 commanders, but outright copying them will be to the detriment of this mod as it would be quite stale.
†TugaElite† 9 Apr, 2015 @ 12:03pm 
Originally posted by TheSage141:
I really think the commanders added should have their own unique styles rather than just being reskins of coh2 commanders. Also I disagree with your proposal to add abilities that "destroy entire zombie hordes" as this would be completely unbalanced even if it costed 500 munitions. So in summary, I think it is great to be insipred by coh2 commanders, but outright copying them will be to the detriment of this mod as it would be quite stale.
well im not copying the commanders !! lol its just the abilitys for the zombies commanders that could help for to customize and give some ideas !! just that truly i think having some air suport vs zombies its not that bad !! ^^

again its just idea but i truly will like to have a bombing run for the survivors or usf faction !! ^^ you can easy spam zombies but again any commander that will come to the survivors nedd to be able to counter and be counter by the zombie commander so it gets balance !!
Last edited by †TugaElite†; 9 Apr, 2015 @ 12:16pm
†TugaElite† 9 Apr, 2015 @ 12:45pm 
well a bombing run it white phosphorous ^^ that will be cool !! using the napalm drop could be cool to but nedd a nerf those flames again you guys give ideas the point its to make unique type of commanders !!
†TugaElite† 9 Apr, 2015 @ 12:50pm 
and a new tech if posiible like plague.inc evolve game for the zombies

geting new viruses being upgrades for the horde and and the special units !!
Last edited by †TugaElite†; 9 Apr, 2015 @ 12:53pm
A Generic Goblin 10 Apr, 2015 @ 1:52pm 
It would be interesting to see the OKW be a faction with both human and undead troops. The Americans could have small units, but with heavy amounts of firepower and better health than the survivors.
†TugaElite† 10 Apr, 2015 @ 2:04pm 
Originally posted by ilco.divendal:
It would be interesting to see the OKW be a faction with both human and undead troops. The Americans could have small units, but with heavy amounts of firepower and better health than the survivors.


i agree the usf forces nedd to be like 3/4 squad men but well equiped and easy vet !!
KíLLíNU 10 Apr, 2015 @ 6:29pm 
for one of the zombies commanders you could try a reanimation focused abilities.. thing like been able to rise up zombie in a building (like falsrimjager) or even better rise up from the ground like proper undead zombs..( and to make sure it not OP you could make it so it take a few second for them to rise. making them a weak target to survours in range)... also you could have somthing like renforcements buff were when active any combat losses sutained will be intantly replace with walkers or Zomb horde units. just and idea for a special zombie for the faction is somthing like a Gas zombie (cannot think of a name :/) but its a suport zombie that will do a active (but slow) healing to all zombies nerby aswell as increase there duribility a little ( or decrease hit chance) due to the gas (smoke maby?) produce by the zombie making them hard to see/ hit

just a few of my ideas there hope it help :)
I know I'm probably late to the party on this, but here's a list of what the factions should be...in my mind, anyway:

Survivors: limited access to resources, but can harvest them from vehicles/buildings, so the salvage upgrade from Tank Hunter Tactics would fit in REALLY well. And unless you're in a Tarentino flick, I doubt automatic weapons would be a good idea, so if there's gonna be ANY weapon upgrades, it'd have to be the PTRS package. On the other hand, they should be able to improvise stuff pretty well, so the Soviet Tank Traps and maybe some anti-personnel mines would be in order. They'd have to be pricey, tho; improvised explosives can be hard to make.

Army: More heavily armed then Survivors (obviously), but I dunno if you could just port over the USF to fill it in. Obviously cut out some of the more imbalanced perks, like the variety of heavy armor and HMGs. Stuarts oughta be fine, overall, but then again it might be pushing it as far as balance goes. Aircraft, while potentially effective, is more of a drain on resources, considering most zombies need to take headshots to die. Pathfinders of any kind would be a great addition, though for practicality's sake, the standard squad is probly easier to deal with. The only problem for the infantry is that since they're already trained to fight normal people, they're gonna need more time to adapt to killing zombies, so perhaps a reduced xp gain from combat and kills for the Army.

Zombies: Since I haven't had a chance to actually play the gamemode, I have no idea how the zombie units act or fight, but I do like some of the ideas mentioned, like on doctrine being focused on reanimation. That said, since there seems to be some 'command-type' zombies, maybe try to figure something out to make every zed on the map converge on a given point, probably like what it sounds like the Summoner does. And since zombies don't usually exhibit fine motor skills...or intelligence greater than an insect...they should have something to grant them reduced spawn times, if it's not a standard thing already (at least for the cannon fodder, I won't tell you how to mod for the heavier zeds). If you need any ideas, the Plague Inc. wiki has the entire Necroa plague worked out, so if nothing else, you can compare notes with that.

Anyway, that's all I got. If I helped, great. If not...crap.
†TugaElite† 19 Apr, 2015 @ 11:25am 
The Exiled Zombie Slayer any ideas its welcome because could be incorporated !!
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