Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Barriers: Its possible to add them, but the enemies will ignore them, simply bumping into them until they realize there's way around. (I don't know how to edit the enemy AI to make them attack props)
It's a good idea nonetheless, I'll work on it.
- Corpse cleanup: The game automatically cleans the gmod corpses, using g_ragdoll_maxcount x on the console you set how many corpses you can have laying around.
But I'll add a function to delete dead machines like ceiling turrets.
- Ammo: The way it works now, you can help your soldiers kill the enemies, but you can't go Rambo because there's not enough ammo. I like it this way, making the use of soldiers more meaningful. With more ammo, players could simply not use soldiers, wich is not the point of this gamemode.
I can add an option to double the amount of ammo recieved, anyway. Remember that any other crates in the map also have ammo.
its called "rp_city2_v3e"
It's a shame that there's only one type of Xenomorph in that mod, though.