Europa Universalis IV

Europa Universalis IV

Extended Timeline : Better designer and unlimited points (1.28)
Reed  [developer] 9 Apr, 2015 @ 7:35am
Bugs/Questions
Post here suggestions or questions about the mod.
Last edited by Reed; 9 Apr, 2015 @ 7:35am
< >
Showing 1-15 of 58 comments
BioPhoenix 10 Apr, 2015 @ 5:38pm 
Im not sure if this is a bug, but I downloaded both versions of your mod and the extended timeline version does not work however the version designed for a game running without extended timeline works perfectly even in conjunction with another nation designer mod any idea why?
Reed  [developer] 11 Apr, 2015 @ 4:54am 
Maybe it's because of which mods are loaded first. It's still not clear on which mods are loaded first. Having a system like Fallout or TES would simplify those kind of compatibility problems.
BioPhoenix 11 Apr, 2015 @ 8:20am 
Alright thanks nice mods thank you for them I hope you can figure it out soon.
Reed  [developer] 11 Apr, 2015 @ 8:39am 
Thank you for downloading :)
ICAT 6 Sep, 2015 @ 7:25am 
i love this mod but... is it possible to add new icons/ backgrounds? im just wondering
Reed  [developer] 6 Sep, 2015 @ 1:14pm 
It is possible.
divingbell 25 Oct, 2015 @ 1:52am 
When I downloaded the mod, in the menu, it said that it wasn't compatible. Help?
Reed  [developer] 25 Oct, 2015 @ 4:17am 
What's the version of your game?
Zurandis 20 Feb, 2016 @ 5:32pm 
First off, thanks for the mods! The Extended Timeline version some of the ideas aren't able to be increased to the same level as in the non ext timeline version. One example is the yearly army tradition, another would be tech cost reduction. Is there a reason they aren't able to be improved as much or just that you haven't had time to add those in yet?
Last edited by Zurandis; 20 Feb, 2016 @ 5:34pm
Soulstenance 20 Feb, 2016 @ 8:30pm 
Thanks for this really awesome mod and making it work witht the equally awesome ET mod.

Is there any way you can allow editing of already existing coutries and if they don't exist allow their creation. This is a thing that the nation designer is sorely lacking.

Also customization of the religion, culture, etc in specific provinces that is separate from the state religion and culture would be really cool.
Reed  [developer] 22 Feb, 2016 @ 3:16am 
Originally posted by Zurandis:
First off, thanks for the mods! The Extended Timeline version some of the ideas aren't able to be increased to the same level as in the non ext timeline version. One example is the yearly army tradition, another would be tech cost reduction. Is there a reason they aren't able to be improved as much or just that you haven't had time to add those in yet?

Some of the ideas are stored in diffirent files, I can see about editing them aswell and make it possible to upgrade up to 99 the ideas you mentioned.
Thank you for downloading this mod :)
Last edited by Reed; 22 Feb, 2016 @ 3:25am
Reed  [developer] 22 Feb, 2016 @ 3:27am 
Originally posted by jarrettph:
Thanks for this really awesome mod and making it work witht the equally awesome ET mod.

Is there any way you can allow editing of already existing coutries and if they don't exist allow their creation. This is a thing that the nation designer is sorely lacking.

Also customization of the religion, culture, etc in specific provinces that is separate from the state religion and culture would be really cool.


You are indeed right, the nation designer is lacking such features sadly.

As to creating the same country, I can tell you that each country has it's own "country tag" used by the game to allow some events to fire and some decision to be taken, since the country tag is unique for each country (sharing the tag causes conflicts) you wouldn't be able to create the same one using the nation designer.

I'm not sure how editing existing countries behaves but I think it's possible to make it work, I just need to dig into the files and check what allows countries made with the ND to be editable and make existing ones editable aswell.

About province editing I wouldn't know how to implement it via ND but that could be worked around with a player-only decision that changes all the provinces culture to the primary culture.
Last edited by Reed; 22 Feb, 2016 @ 3:28am
Soulstenance 22 Feb, 2016 @ 6:52am 
Originally posted by Reed Oni:
Originally posted by jarrettph:
Thanks for this really awesome mod and making it work witht the equally awesome ET mod.

Is there any way you can allow editing of already existing coutries and if they don't exist allow their creation. This is a thing that the nation designer is sorely lacking.

Also customization of the religion, culture, etc in specific provinces that is separate from the state religion and culture would be really cool.


You are indeed right, the nation designer is lacking such features sadly.

As to creating the same country, I can tell you that each country has it's own "country tag" used by the game to allow some events to fire and some decision to be taken, since the country tag is unique for each country (sharing the tag causes conflicts) you wouldn't be able to create the same one using the nation designer.

I'm not sure how editing existing countries behaves but I think it's possible to make it work, I just need to dig into the files and check what allows countries made with the ND to be editable and make existing ones editable as well.

About province editing I wouldn't know how to implement it via ND but that could be worked around with a player-only decision that changes all the provinces culture to the primary culture.

Thanks for the reply! I know that each country has its own tag but in theory, if it doesn't already exist, it should be formable and if it does exist you should at the least be able to add or remove provinces. Maybe just disable custom ideas and anything that could alter the uniqueness of the tags.

Also I wouldn't want all my provinces to be the same culture but perhaps the same culture group. The player only decisions wouldn't work for AI custom nations but ah well. Anyways keep up the good work!
Dogs 28 Jul, 2016 @ 3:54pm 
Just wondering if you could make the idea of development cost reduction able to go up to 99. I always wanted extremely developed provinces. Great mod btw!
Reed  [developer] 29 Jul, 2016 @ 11:41am 
The mod just receved an MLG update that just added that into the features, now more ideas can go over their limit.
< >
Showing 1-15 of 58 comments
Per page: 1530 50