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Didn't even think of the passive equipment glitch, so that is helpful.
The last fix didn't work when I added your code to my server; the person still gets stuck in walls like before.
Regardless, it is very nice to have someone posting fixes like this; since I'm not a hard-core developer and it would never get fixed without people like you.
Also, I didn't mention in the title that the bottom part was related to explosion velocity since the existing logic generally threw all the hit targets in the same direction. That last bit was to make the velocity outward from the explosion epicenter with a slight upward addition.
I just tested it on 67th way, so a pretty basic map.
And I see, I see.