RPG Maker VX Ace

RPG Maker VX Ace

Vlues Script Compilation 3
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
Starlight  [ontwikkelaar] 11 apr 2015 om 20:40
Table Of Contents
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#Field Effects
This script allows you to set certain skills to not only change the background
of the battle in progress, but apply states to allies or enemies based on the
background. For example, a poison swamp spell that poisons all enemies as long
as it is active.

#Simple Icon Inventory
A simple inventory script that changes it from list format, to icon format.
Comes with a item detail window that shows stats and effects of equipment
and usable items.

#Special Window Effects
Provides special effects for windows when starting a scene. More specifically
slides windows in and out, fades them, opens them in some order, whatever
you set it as, when you enter menus like the inventory, or equipment, or etc.

#After Battle Events
A simple script that allows you to run specific battle events on specific
conditions in battle, like victory, escape, death, etc. Let those enemies
really rub it in.

#Skill Trees or Something
The title says it all. Very easy to set up... okay I can't say that with a
straight face, moderatly difficult to learn at first maybe, this script allows
you to set up multiple skill trees for classes and actors. These skill trees
accrue points as you level up which can be used to unlock abilities in the skill
tree. How nice!

#Simple Mounts
One button press to mount a mount. Merely changes the character sprite, adds
movement speed, and if set up right, allows you to cross over normally
unpassable terrain. Kind of like a boat or airship sorta deal.

#Gathering Nodes
Making multiple events and trying to figure out how to get them to work for things
like ores and choppable trees can be quite a pain. Or you can just make one special
script entry and copy paste all the events you need. Easily! These sepcial
gathering nodes can be set up to require a specific tool or level to harvest,
as well as a respawn timer so they can come back eventually.

#Animated Battlers
It's animated battlers! This script is quite a doozy, and takes a lot of setup
to make it work right with your game, but the end result is well worth it for
sure. A tutorial has been made for this script because... good luck: /
%Q( http://daimonioustails.weebly.com/using-vlues-animated-battlers.html )
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#Text Wrap
Text wrap. It wraps text. With this script, if you leave all your message boxes
and text boxes on one line, it will fit the text in perfectly to fit the
window. As well as it can.
Using this script in the middle of your project may make you have to go back
over any message commands already used however, so be careful.

#Rudementary ATB System
A rough ATB system. May have compatability issues with many other battle scripts,
as I very quickly wrote this one and didn't put a lot of thought into
compatability. For those unfamiliar with the acronym, I'm pretty sure it means
Active Time Battle, and that battlers will take their turns as their gauge fills
up and so on, and so on. Cool, right?

#Threat System
A simple threat, hatred, aggro, enmity, whatever you want to call it, system,
where the actor with the most threat will be targetted for all enemy abilities.
Threat is earned by dealing damage and can be modified in many ways through
skill specific note tags. (All explained in the script).

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1-5 van 5 reacties weergegeven
Very nice, looking forward to using some of these.
The ATB gauge has a slight problem. When it's someone's turn, pressing the Cancel button makes the Command window inactive, but also freezes the battle.
Starlight  [ontwikkelaar] 5 mei 2015 om 12:57 
Origineel geplaatst door PHLiM2:
The ATB gauge has a slight problem. When it's someone's turn, pressing the Cancel button makes the Command window inactive, but also freezes the battle.

Good catch, it's been fixed~
Origineel geplaatst door Cooldoode325:
Very nice, looking forward to using some of these.
nothing else
Link to the Animated Battlers tutorial got removed.
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