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Maybe I'll make some changes in a future update so that the cost is always bound to capacity.
On the note of adding it automatically for a future update, I would second that very much. It would make a lot of sense :)
I'm not sure how to make the mod change the maintenance cost of normal buses to work based on capacity manually, I'm as clueless as you on that, but I'm also not sure if it's actually doable. It might be up to you to independently increase the cost if you want things to be harder and more realistic.
1 (0.01) is the lowest possible value.
The maintenance cost will change when you submit a new capacity value with the next update but you will still able to override that with your own values.