Cities: Skylines

Cities: Skylines

German Roads
GordonDry 24 Apr, 2015 @ 8:05am
Improvement suggestions
I have some suggestions:

The "Bundesstrasse" got props like the normal road (lamp posts, hydrants, info panels, sewage covers etc.) but with speed limit 100 and no zoning. There are no visible sidewalks but border stones.
In the mod "Some Roads" is the "Rural Road" without sidewalks, no border stones, no lap posts, no props at all, but with default speed limit and zoning.
I would like to see a "Bundesstrasse" like the "Rural Road", but without zoning, speed limit 100 and other props. Is that possible?

How about props like signs as the blue "Autobahn" signs at vanilla highways, but for the "Bundesstrasse" like the yellow one as shown here: http://www.sicherestrassen.de/VKZKatalog/Kat401.htm
No lamps posts, but reflector posts like https://de.wikipedia.org/wiki/Leitpfosten instead - but on both sides?
How about guardrails in curves (outer side) like in https://de.wikipedia.org/wiki/Schutzplanke ?

The "Bundesstrasse Four Lanes" also got boardwalks and info panels and so on - here I suggest a replacement of the boardwalk with a small tarmac stripe with white lines. The lamp posts can stay the same, but there should be guardrails on both inner sides of the lanes, so the lamp posts are between them. And also the reflector posts are needed here on the outer sides and guardrails in curves.

Same for the "Autobahn" but with guardrails all the time, inner side and outer side. And the replacement of the boardwalk should be a side stripe nearly as wide as a lane, with a white line. A random prop that should not occur too much would be a call box like https://www.google.de/search?q=notrufs%C3%A4ule&hl=de&pws=0&spell=1&sa=X&oi=image_result_group&ei=OFs6Vd65CYWhsAH41ICoBQ&ved=0CBQQsAQ&tbm=isch

The "Autobahn Ramp" also doesn't need boardwalks and props.


Edit:

I think boardwalks and sewage covers don't fit on a "Bundesstrasse"... they look wrong.

Edit:

I just discovered that the "Rural Roads" qwith zoning but without boardwalks can't elevate! Does the one depend from the other?
Last edited by GordonDry; 24 Apr, 2015 @ 8:42am
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Showing 1-7 of 7 comments
MikeDoubleU  [developer] 24 Apr, 2015 @ 11:22am 
Changing the props is on my list for todos, but I dont know how and when they get implemented.

I can remove them completely, add only the ones I want or just leave the ones from the clone, like I do right now.
Some of your suggestions sound very nice, but I'm not sure that I'm able to implement them. I believe Guardrails and posts arent in the game at all, so I cant add them. Guardrails are available on bridges and elevated roads, but they are part of the 3d model, not a prop.
Maybe Colossal Order adds them later...
Muspell (Banned) 24 Apr, 2015 @ 12:22pm 
wäre cool wenn du es möglich machen würdest die farben anzupassen, ohne diese möglichkeit kann ich deinen mod leichter nicht benutzen weil 2 farbige strassen ziemlich bescheuert aussehen
Last edited by Muspell; 24 Apr, 2015 @ 12:50pm
kilésengati 25 Jun, 2015 @ 1:21pm 
My recommendations (as written in the comment):
"What it definitly needs are walled Autobahns (both the two and three lane), one lane ramps and Bundesstraßen with alleys.
Also I miss details like roadside ditches, crashbarriers. townsigns and Autobahn wildlife fencing."
I can totally agree with GordonDry.
Last edited by kilésengati; 25 Jun, 2015 @ 1:23pm
GordonDry 1 Jul, 2015 @ 10:41am 
The props are already there - like for 10 days or so now ...

somebody created a bunch of props that are useful for Autobahn.
MikeDoubleU  [developer] 1 Jul, 2015 @ 10:53am 
Thanks for the input about the props, Gordon. Gonna look into it...
GordonDry 1 Jul, 2015 @ 11:48am 
Here, but sorry, they're not real props, they 're free placeable parks:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=463483073

You could ask the author if he releases these as props, too.

Im did that for my asset collection and the author of the concrete pillars was so kind and really released his items as props, too.
Zepic 23 Oct, 2015 @ 8:08am 
@mikedoubleU can you try to fix the network extension project problem because this mod will work well with it
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