Space Engineers

Space Engineers

MWI - Telion Defense System (DX11)
Mexpex  [developer] 20 Apr, 2015 @ 8:35am
-Idea for the pack-
-Idea for the pack-
I think the current telion turrets would fit more as AF/AM turrets for a fighter(small) or a more maneuverable fighter/cruiser(large) due to the limited elevation.

Slower ships and stations would then have a new variant with "unlimited" elevation


What do you guys think?
Last edited by Mexpex; 20 Apr, 2015 @ 8:35am
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Showing 1-7 of 7 comments
Loki 20 Apr, 2015 @ 8:54am 
Especially the limited elevation an turnradius is perfect for big ships an stations, because they're structures are not quite often at only one level.
Also you have to think about the turn and elevation to plan the best form of defence/attack from your ship to others, so it's not just "place and forget" but you need a concept, which is far more interesting and catching.

I think, the small anti-Rocket tower should lose it's turnlimit, but not the elevation.
The rest shoul be kind of tiered, so the bigger the guns, the smaller the turn starting from 100° to (maybe) 180-200.
Even creations of imagination need a little Reality to really bring fun into a game ;D

Just my 2 cents
D45
SievertChaser 20 Apr, 2015 @ 10:27am 
I'm still all for near-unlimited elevation. Fewer turrets - less lag.
Wilder 20 Apr, 2015 @ 9:24pm 
@dennis.danilov Im down with that. My computer is slightly better than average and anything getting into "capital ship" classifications is unbearable, and Battle cruisers are pretty slow as well. Im all for less turrets
Mornedhel 21 Apr, 2015 @ 8:09am 
Overall I think your turrets are fine the way they are. I really like the heavy armor and low profile look of your turrets. OKIMs turrets a definitely very nice too, but yours fill a different niche and style, which I think is really good and your turrets definitely earn their spot on everyones modlist.

Maybe some tweaks to the balancing but overall they are fine.

Regarding their purpose, in some tests I did, the anti missle turret did not perform very well in its purpose to shoot down missles. But on the other hand all other turrets, also extremely fast shooting ones, were not able to do it reliable. The problem seemed to be the turret AI which sometimes takes too long to target and shoot at something.

Thank you very much for your works and efforts you put into these turrets. I really enjoy using them.
Psyckosama 21 Apr, 2015 @ 3:58pm 
I like the limited elevation.
Dkz1181 25 May, 2015 @ 3:30am 
i would like to see a twin barrel Anti missile version the same size as your MK2, if not using the same design aswell, since it has the speed and fire effect im lookin for, for my ship so far the turret design of the MK2 is the is the one that doesnt look out of place on battle cruiser but i need somthing with a faster rate of fire as well as the punch the Mk2 gives
Last edited by Dkz1181; 25 May, 2015 @ 3:30am
Mexpex  [developer] 25 May, 2015 @ 8:03am 
@Dkz1181 - would love to do it but atm a twin gatling isnt supported as far as i know
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