Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The rare occasions I've seen the AI with t2 or t3 units were single region factions.
Since the AI is evidently retarded, some kind of workaround is necessary for AI factions solely, to be able to recruit their available roster from wherever if they have the recruitment building built, or just give them all of their units via the main settlement building. Whatever solution is feasible via modding.
I've finished 4 campaigns with this mod (all 200+ turns) and got the 5th on the way. Only the Huns get armies with high tiers of units because they spawn that way. The only other high tier army I've seen the AI field is ~10 units of t3 saxon axemen in a campaign where the saxons control only Tulifurdum and have 2 recruitment buildings there. The other situations have been <4 t3 units per army.
So without any knowledge of what's possible via modding or the amount of work required, I'll throw these proposals in the discussion:
- letting the AI recruit all available units regardless of province
- restoring the unit upgrade chains for the AI (a lot of work for sure)
- implementing unit caps (linked with buildings) to make higher tiers limited for all and harder to obtain (making the Huns even harder)