Team Fortress 2

Team Fortress 2

Reclaimed Glory
ChickenPilot 21 Apr, 2015 @ 8:03am
Stats
I think it should be like this:

-20% vs players
crits against robots
+50% against buildings
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Showing 1-15 of 115 comments
Gray 21 Apr, 2015 @ 8:10am 
Those stats are quite situational for MvM mode, but I like their basis. I'll start off...

Pros:
*+2 primary ammo on hit
*+0.2 sec charge

Cons:
*Cannot ever crit

This blend of stats is designed to help those that like to "Demiknight" or use a grenade launcher along with a sword and shield. It may not be the most effective Demoknight weapon - in fact, it's terrible, because the shield doesn't crit boost it - but it's very helpful for those who want mobility and extra primary ammo.
Error 21 Apr, 2015 @ 8:53am 
-10% against players
+30% against robots
+10% against buildings
Would be a great addition to a new MVM update
13Bug 21 Apr, 2015 @ 8:58am 
Py-Bun states that it's supposed to be an Eyelander re-skin, but the fact that there are plenty of those and by looking at it, I feel like it should be a Skullcutter re-skin.
rynz500 21 Apr, 2015 @ 9:00am 
Pros:

+ 100% in charge recharge rate
+ All ammo collected becomes added charge boosts (like 10% or w/e the same amount as the Persian Persuader collects?)

Cons:

- No random critical hits

Basically, the opposite of the Persian Persuader, except it makes all ammo into +%charges instead of health.
Last edited by rynz500; 21 Apr, 2015 @ 9:01am
i solo ult people  [developer] 21 Apr, 2015 @ 9:08am 
if you watch the eyelander taunt slowly while the axe is equipped, the axe gets flipped 180 having the batteries hitting the target, so im thinking it could have an explosive or electrecuting (stun) effect with the taunt
i solo ult people  [developer] 21 Apr, 2015 @ 9:15am 
@13Bug actually, its supposed to be just an HHHH reskin

and yes I have considered making a skullcutter mod but i'll just have to update it
General.Heggats 21 Apr, 2015 @ 9:32am 
its like a re-skin for the headless horsemans headtaker but if i was going to give stats i would make them like this

good
+80% more dmg on robots
+45% more dmg on buildings
for each head you take will give you more dmg and alot more speed
100% crits on robots
on kill on robots you get 50% chance of 3 sekonds crit
bad
-45% dmg on players
for each head you take you will get lower heathl
cant get crit boosted
LiamBurn1 21 Apr, 2015 @ 9:35am 
In my opinion if it gets added it should be like:

-10% Movement Speed

-20% Damage vs Players

+35% Damage vs Machines/Robots

+50% Damage vs Buildings

+ 0.5 Seconds Charge Bonus While Equiped

(It would be a great addition to MVM because has lots of ups and downs to make it more unique and a MVM based weapon)
vsafbj,saf 21 Apr, 2015 @ 9:44am 
Okay first off, that thing looks F***ING AMAZAING!

Second, Stats:

On hit: +15% shield charge restored

On kill: +0.8 Seconds of increasesd charge duration (max is 3.2)

Cannot be crit boosted by shield bashing

CAN deal random critical hits

On shieldbash kill: +250% Increased turning control (250% is what the booties give you and you still can barely turn even with that)

+33% longer melee reach

Special Ability: Upon pressing your reload key, you will lose one of your stored heads but gain a permanent +10% movement speed (max is 50%) until you die.

Using this weapon with the tide turner reduces max health by 75.
Last edited by vsafbj,saf; 21 Apr, 2015 @ 9:45am
Gray 21 Apr, 2015 @ 9:55am 
All this is is an axe no one would use except in MvM.
Xiancha Encari 21 Apr, 2015 @ 10:59am 
"+40% damage againest heretics" FOR THE EMPURAH!
NMeister 21 Apr, 2015 @ 11:50am 
All the ideas of it doing more damage to robots... What would be the point of equipping anything else in MVM and what would be the point of equipping it anywhere else?
But anyway, here are my stats:
+On hit: 100% chance to slow target for 3 seconds
+deals 100% more damage to buildings
+On hit to back: Target is slowed for 6 seconds and is pushed away slightly from the Demo
-10% damage done
-25% healing and ammo gain from dispensers
-No random critical hits

At the time of typing this, I cannot think of another downside to balance these stats. Feel free to help.
Last edited by NMeister; 21 Apr, 2015 @ 11:50am
Minstrel 21 Apr, 2015 @ 11:52am 
+10% melee damage
On kill you gain 50 hp

Normal melee range (bottle like)
-10% health
jambampam 21 Apr, 2015 @ 12:42pm 
It should be stock, a new botkiller kind of weapon
Advex 21 Apr, 2015 @ 1:08pm 
Reskins Don't have stats.
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