Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For my Metro I noticed that Cims when they want to enter the Asset, they go to the middle point on the Front and make a beeline for the invisible path. They will follow the geometry untill they reach a wall or an entrance point. Try to mess with entrance points and see if it helps.
I wish the Asset Editor had more flexibility. I know you can do stuff with mods etc. but i like to make my assets usable by people without mods or new people. .
I do want the Asset Editor to be more powerful, too. For special needs like this, I have to manually edit the hexadecimal values and try them out in the game. The ModTools often saves my time, so I don't need to keep unloading/ reloading game to see changes.
In regard to mod compatibility, the special pedestrian path I used for the bridge is an out-of-the-box feature of the game, so it doesn't require users to install any mod. It just requires a modder (like me) to bring it to reality. :D