Space Engineers

Space Engineers

(Obsolete) Resource Exchanger
 This topic has been pinned, so it's probably important
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Showing 1-15 of 28 comments
Exelsiar 10 May, 2015 @ 4:28pm 
Another guys request made me this of this XL Industrial https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=383448637

Also Minotaur Cannons https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=388580965

Many thanks in advance :3
Sinus32  [developer] 18 May, 2015 @ 3:22am 
Done
Sinus32  [developer] 18 May, 2015 @ 8:29am 
These two don't require any special support. Assume that they are already supported.

On the technical side both C.R.U.S.H! and Automatic Disassembler are refineries, so the script treats them like other kinds of refineries.
Exelsiar 18 May, 2015 @ 12:35pm 
Oh, didn't realise the game had categories in that kind of way, I assume it would be the same for modded drills and the like?
Sinus32  [developer] 18 May, 2015 @ 2:43pm 
Yes, it will be.
Resource Exchanger is able to process all reactors, oxygen generators, refineries, drills and turrets in generic way. Look at Balancing algorithm's details for more details about the algorithm.

Mods require a special support only in two cases:
1. When the mod introduces new items (Magmatite from Stone and Gravel to Metal Ingots, or Minotaur Ammo from Minotaur Cannon)
2. When the mod introduces new blocks that can share items with blocks of another subtype (eg. XL Refinery and Refinery or XL Blast Furnace and Blast Furnace or Azimuth Reactors, XPAR Wedge Reactors and other reactors)

For the second case there is an exception for drills and oxygen generators, because this are the only two kinds of blocks for which dividing by subtype is skipped. So all drills and oxygen generators can share items regardless of their subtype and from which mod they come.
Last edited by Sinus32; 18 May, 2015 @ 2:45pm
Gorbadon 23 May, 2015 @ 7:03pm 
Could you please add XPAR Modular Energy to the list?
Thanks in advance :)
Sinus32  [developer] 24 May, 2015 @ 11:22am 
Of course, I'll add this.
But give me some time, I'm a bit busy these days.
Gorbadon 24 May, 2015 @ 11:29am 
Thanks, no pressure intended so take your time P)
Gorbadon 30 May, 2015 @ 5:27pm 
Please also add Laser Turret.

Thinking of weapon mods, almost all of them use special ammo.
Would it be possible to balance inventories of grouped turrets regardless of their content, so you do not have to add all the different ammo types?
Last edited by Gorbadon; 30 May, 2015 @ 5:37pm
Sinus32  [developer] 31 May, 2015 @ 6:20am 
Support for XPAR Modular Energy and Laser Turret added.

Balancing inventories regardless of their content is still not possible due to limitations of ingame scripts.
Currently for any item in inventory I can find out only its amount, I cannot read weight or volume. But the script knows only how much volume it have to move, so I have to calculate amount from volume. To do this I need a ratio between amount and volume, but now there's no possibility to receive it in game. The only way is to put the ratio value in code for every new item.
Last edited by Sinus32; 31 May, 2015 @ 6:41am
Gorbadon 31 May, 2015 @ 7:02am 
Was not aware of that limitation, thanks for telling and of course thanks for sharing your work on the workshop :)
Sinus32  [developer] 16 Jul, 2015 @ 3:10pm 
Yes, only give me some time.
Sinus32  [developer] 17 Jul, 2015 @ 11:52am 
Done.

Advanced Refinery from Industrial Sized now can share items with other refineries.
Industrial Centrifuge and High Performance Centrifuge also can share items.

I cannot do anything with Advanced Assembler and Factory because this script does nothing with assemblers.
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