Men of War: Assault Squad 2

Men of War: Assault Squad 2

Terminator (Customizable Skirmish) Mod v2.0
Drake 27 Feb, 2023 @ 6:58pm
How to make cheatmod work with Terminator v2.0? (SOLVED)
I've already added the units I'd like to my custom version of cheatmod.

What I can't figure out is where exactly to place the (Include "/map/cheatsmod/cheats.mi")
line and in which .mi file to place it in since this mod relies on so many of them.

Typically it's as easy as just adding the string of text to the end of the 0.mi file, but not in this case.

I'd assume I have to put the include line inside of each .mi file or even each division for each nation and time period. Which I am more than willing to do.

Also, the MG for the Marder III H and the Pz 1 B crash the game, it seems the mg34 x2 and mg37 guns are broken. So I replaced them with mg42_120 for now in the .def file for the vehicles that had the issue.

I will still be trying things in the mean time. Thanks in advance to anyone who can tell me where to put the include cheatsmod line.
Last edited by Drake; 27 Feb, 2023 @ 9:36pm
< >
Showing 1-5 of 5 comments
Drake 27 Feb, 2023 @ 9:40pm 
There was a waypoint ID conflict somewhere. I edited the cheats.mi file from cheatsmod and was able to change the waypoint "3000" to "2999" and then replace all instances of it's reference when spawning units and it fixed the issue.
Drake 27 Feb, 2023 @ 9:44pm 
Also, I placed the (include "/map/cheatsmod/cheats.mi") string right before the last ;} in the map.mi file.
Da7 15 Aug, 2023 @ 5:58am 
Hi, can you share that to me, please
Bot Pinapl 1 Oct, 2023 @ 11:52pm 
Hi. Can you explain a bit more about the waypoint issue? I tried doing the same thing (switching all the waypoints in that file) but i still get the crashes. Tried a whole bunch of different waypoints without any succes.
[★] Sgt.Iwan 19 Jun, 2024 @ 3:19pm 
For people still wondering, I figured out how to do this.

First you activate cheats mod and then terminator.
Then in cheatsmod folder in resource/map/cheatsmod in file cheats.mi you need to edit all of {waypoint "3000"} into {waypoint "2999"}. That's not all, there is one more at the very bottom where it says waypoints not waypoint. You edit first line under waypoints which will say {"3000" swap that ti {"2999". Do not touch the other numbers, they are fine.
At last, go to terminator v2/resource/map/single. Then you chose campaign or the new maps added by mod. Then you choose mission itself, for example first mission for US is in terminator v2/resource/map/single/01_usa-skirmish/00b_usa-hurtgen. Then in there you want to open 0.mi and add (include "/map/cheatsmod/cheats.mi") at the bottom just above closing }. You need to do this for each mission, then it should work.

Original creator of this topic mentions to do the edit in map.mi file and it also works, but it is much bigger file and it is easier to make mistake and besides that, some missions (usually those with choosable conditions like Operation Husky in Commonwealth Campaign) do not have map.mi file but do have 0.mi.

Also remember, with these edits terminator v2 won't work without cheats mod activated.
< >
Showing 1-5 of 5 comments
Per page: 1530 50