Men of War: Assault Squad 2

Men of War: Assault Squad 2

Terminator (Customizable Skirmish) Mod v2.0
InsaneWorld 10 May, 2015 @ 3:12am
Reinforcement Menus
I often find that the reinforcement menu is so big that it sends some of the uppermost options offscreen. Is there a way to decrease the size, so that I can still SEE the menu but I can see all of the options? Or some kind of scroll?
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Snoopii 11 May, 2015 @ 6:01am 
We should ask this question @ DMS. They should make a scroll button.
The only way I know is that the dev of this mod makes the items into submenu items.
My guideline to myself is ~10 buttons MAX.
InsaneWorld 11 May, 2015 @ 3:00pm 
Originally posted by WhiteSnoop:
We should ask this question @ DMS. They should make a scroll button.
The only way I know is that the dev of this mod makes the items into submenu items.
My guideline to myself is ~10 buttons MAX.
I'm surprised it's not even in the full game yet. The main problems I have is with inf menus. When I'm playing something witha lot of options, like Germany, the basic inf squad button is completely offscreen, and you only get so many assault squads and elites..
Yeah I have this issue on my laptop, with my desktop I have a large screen and play on a high resolution eliminating the issue but have found no way to fix this issue on my laptop. I've tried raising the resolution as high as possible but still no luck. If anyone finds a fix let everyone know! I'll start testing a few things and if I find a solution I'll let you guys know. However, until then GL and I suggest using the advanced squads and expend them till you can see the whole list (assuming that's how they work)...
InsaneWorld 15 May, 2015 @ 10:48pm 
Originally posted by =EC= Rulerofworlds:
Yeah I have this issue on my laptop, with my desktop I have a large screen and play on a high resolution eliminating the issue but have found no way to fix this issue on my laptop. I've tried raising the resolution as high as possible but still no luck. If anyone finds a fix let everyone know! I'll start testing a few things and if I find a solution I'll let you guys know. However, until then GL and I suggest using the advanced squads and expend them till you can see the whole list (assuming that's how they work)...

Units with limited availability will be removed from the reinforcement menu after being depleted of reinforcements, but it is unnecessary and could be avoided by a simple fix to the full game. I only have a laptop, and it has what I assume is an average or somewhat large screen, and I always play fullscreen on the highest resolution but it still blocks some of the uppermost choices. Keep in mind that my issue with the infantry I mentioned is only the most common. I often have several choices for support blocked out too.
Originally posted by VERRUCKTxSAINTx:
Originally posted by =EC= Rulerofworlds:
Yeah I have this issue on my laptop, with my desktop I have a large screen and play on a high resolution eliminating the issue but have found no way to fix this issue on my laptop. I've tried raising the resolution as high as possible but still no luck. If anyone finds a fix let everyone know! I'll start testing a few things and if I find a solution I'll let you guys know. However, until then GL and I suggest using the advanced squads and expend them till you can see the whole list (assuming that's how they work)...

Units with limited availability will be removed from the reinforcement menu after being depleted of reinforcements, but it is unnecessary and could be avoided by a simple fix to the full game. I only have a laptop, and it has what I assume is an average or somewhat large screen, and I always play fullscreen on the highest resolution but it still blocks some of the uppermost choices. Keep in mind that my issue with the infantry I mentioned is only the most common. I often have several choices for support blocked out too.
Perhaps he could maybe import the multiplayer reinforcement menu? I've created a multiplayer game to figure out how they adapt to the massive amounts of different reinforcements and they had the menu configured differently in a way to better adapt the increase of varied unit call-ins. (This was a non-skirmish multiplayer setup admittedly). Nonetheless, It would work.
InsaneWorld 24 May, 2015 @ 5:21am 
Originally posted by =EC= Rulerofworlds:
Originally posted by VERRUCKTxSAINTx:

Units with limited availability will be removed from the reinforcement menu after being depleted of reinforcements, but it is unnecessary and could be avoided by a simple fix to the full game. I only have a laptop, and it has what I assume is an average or somewhat large screen, and I always play fullscreen on the highest resolution but it still blocks some of the uppermost choices. Keep in mind that my issue with the infantry I mentioned is only the most common. I often have several choices for support blocked out too.
Perhaps he could maybe import the multiplayer reinforcement menu? I've created a multiplayer game to figure out how they adapt to the massive amounts of different reinforcements and they had the menu configured differently in a way to better adapt the increase of varied unit call-ins. (This was a non-skirmish multiplayer setup admittedly). Nonetheless, It would work.
Heard that couldn't be done, but if it can, it would be a great addition to the mod and make it stand out that much more.
Last edited by InsaneWorld; 24 May, 2015 @ 5:24am
I agree, and it's a shame it can't be done, perhaps he could separate the infantry into basic/advanced to ease up on the amounts per page?
InsaneWorld 25 May, 2015 @ 5:40am 
Originally posted by =EC= Rulerofworlds:
I agree, and it's a shame it can't be done, perhaps he could separate the infantry into basic/advanced to ease up on the amounts per page?
Perhaps, but it still wouldn't solve the issues with the other ones. That would require more division, which in turn would clutter up the whole menu. Still, it would be a start, and would give a temporary solution for the infantry menu which is probably the most important.
Last edited by InsaneWorld; 25 May, 2015 @ 5:42am
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