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I will update this discussion topic with the current manual and keep it updated.
im still testing in a creative world. ive had the mk 3++ loose a drill almost each run. when I tried to fix it the miner did not sense the drill. does the text:
"The configuration of the ship (including block information like batteries, solar panels, etc) is only read at startup. To have changes take effect, you will need to Open the status and main programming blocks and 'remember and exit" on each of them"
mean that after repairs I need to recompile the programs to get it to sense the new drills?
note: safety tip! if you love your miner do not hit 7 very far away from the asteroid- it will accelerate into the asteroid and can hit it quite hard. thats how i lost a drill the last time.
Im sorry i seem to be complaining a lot. making these miners is an amzing amount of work and I am deeply impressed with them.
You can set barabas config to keep all stone. And set the wico miner config to not throw stone.
(I admint I haven't tested the miner not throwing stone in a while).
Which block is saying that?
Two of the P-blocks, I'll be able to let you know exactly which later tonight. Also, won't let me weld it with my ship from a projector. It will only weld by hand.
I noticed Mk3 -- was not udpated, so I updated it. Mk3 ++ is still out of date and I'm considering removing it from support..
Which version where you using?
Projectors may have bugs in the current SE. Nothing in the ship should prevent it from being welded. Check ownership of the welders?
i already tried this miner - its absolutely awesome. best miner for sure!
and could you please tell me wher to find auto thrust when its mining? it sometimes just need to press forward a bit harder!
Scripts do not have access to ore locations from the ore sensors so they can't know where to mine to optimize ore mining versus stone clearing.
Thrust is controlled by the script. It uses sensors to know when to 'push' forward and adjusts the push level based on cargo percentage.
The code for the mining mode starts at line 158 and goes through line 259 (the doModeMining() function).
It will increase the push if the miner does not move forward when it wants it to. if the sensor detects asteroid in way, it will not push at all. The sensor used is "Front Near Asteroid"; check to see if it is detecting an asteroid part.
i need help with timers triggering...
i built miner in multiplayer and there almost all hotbar is showing empty or greyish cubes (block that gone)... so completly built.
point is - that i watch what hotbar commands in single player, but there in timers triggers like timer itself and programming block with argument (run). but no how i cna check what argument its running. can you please provide that info? at least for main triggers - launch, go mine, relunch, etc..
and one more question - what for enter GPS coords if it like working fine with launch, go mine and relunch without it?
and about meesage above mine - its indeed mine in asteroid but not pushing forward or doing it SO slowly, so mining stone (as it not see ore) is king of very long time job. what need to do?
You can find the command bars listed in the User Manual (this page).
im mine situation - timers have greyish cubes in place where program block must be and i cant use them then. just when i trigger timer - nothing happens in multiplayer.
No agrument is needed to perform the command.
Multiplayer... it has been changing a lot.. maybe the detection of the triggering timer is broken? Check the programming blocks to make sure there's not errors being reported.