Team Fortress 2

Team Fortress 2

Magic Wand
GuyGallant 29 Apr, 2015 @ 3:29pm
MY thoughts on stats.
I was thinking there would be:

+25% larger fire range.
+10% faster moving speed.
-15% less damage.
-20% clip size.

Captain Falcon came up with this next idea:

+50% Flame concentration.
+25% Damage.
-75% Range.
No airblast.

Yantran came up with this next idea:

-70% range
-3 sec of afterburn time
-50% afterburn damage
-no airblast
+50% damage
+repairs 10 hp per second to buildings

So what do ya'll think?
And please read the some of the comments if you were wandering "How the heck do you put more accuracy on a flame thrower?" Because I've answer that question several times in the comments.
Last edited by GuyGallant; 4 May, 2015 @ 1:15pm
< >
Showing 1-15 of 26 comments
Lester, Moe 29 Apr, 2015 @ 4:52pm 
so basically more w + m1 but less damage
Big Mac Sauce 29 Apr, 2015 @ 11:48pm 
Originally posted by Sir Jensen:
so basically more w + m1 but less damage
seems legit
NotSoTowerful 30 Apr, 2015 @ 7:08am 
+35% range increase
-40% flame spread
No airblast
+25% primary ammo increase
GuyGallant 30 Apr, 2015 @ 7:27am 
Originally posted by Sir Jensen:
so basically more w + m1 but less damage
what do you meen by "w + m1"?
kenso 30 Apr, 2015 @ 7:42am 
W+m1 is when a scrub holds down left click and also holds the forward key. only uses flamethrower nothing elce = no skill m80.
Last edited by kenso; 30 Apr, 2015 @ 7:42am
GuyGallant 30 Apr, 2015 @ 7:47am 
Originally posted by Kenso_:
W+m1 is when a scrub holds down left click and also holds the forward key. only uses flamethrower nothing elce = no skill m80.
good point...maybe, -20% clip size, and only -15% less damage?
LeBlackFalcon 30 Apr, 2015 @ 7:56am 
To me, the weapon looks like a Blowtorch, and if you've seen one, the flame coming from it is tiny. This would lead me to think:
+50% Accuracy
+75% Damage
-75% Range
No airblast.
GuyGallant 30 Apr, 2015 @ 8:01am 
Originally posted by Captain Falcon:
To me, the weapon looks like a Blowtorch, and if you've seen one, the flame coming from it is tiny. This would lead me to think:
+50% Accuracy
+75% Damage
-75% Range
No airblast.
Huh...I've never thought about that before...That's quite a good idea...But...How do you make a flamethrower more accurate?
BRAVE BIRD 30 Apr, 2015 @ 8:46am 
Originally posted by GuyGallant:
Huh...I've never thought about that before...That's quite a good idea...But...How do you make a flamethrower more accurate?

I think you can make it more accurate by narrowing the particle stream.
GuyGallant 30 Apr, 2015 @ 10:39am 
Originally posted by MetalFredster ★Manniac★:
Originally posted by GuyGallant:
Huh...I've never thought about that before...That's quite a good idea...But...How do you make a flamethrower more accurate?

I think you can make it more accurate by narrowing the particle stream.
oh...but that would be bad, because you need to spred the flames...right?
Last edited by GuyGallant; 30 Apr, 2015 @ 12:19pm
Cab 30 Apr, 2015 @ 4:35pm 
Looks to me to be some sort of welding torch, so I was thinking

Pros: +Can repair, and even upgrade engineer building (at the cost of ammo of course)
+50% Ammo
+Ammo pickups give more ammo
+15% Damage

Cons: -50% range
-10% Move speed
-No afterburn effect
How the hell would an accuracy penalty work for a flamethrower?
^
|
|
(Outdated)
GuyGallant 1 May, 2015 @ 7:44am 
Originally posted by Kapanyo:
How the hell would an accuracy penalty work for a flamethrower?
^
|
|
(Outdated)
I asked the same question, then MetalFredster ★Manniac★ said "I think you can make it more accurate by narrowing the particle stream."
BRAVE BIRD 1 May, 2015 @ 10:47am 
Originally posted by GuyGallant:
Originally posted by Kapanyo:
How the hell would an accuracy penalty work for a flamethrower?
^
|
|
(Outdated)
I asked the same question, then MetalFredster ★Manniac★ said "I think you can make it more accurate by narrowing the particle stream."

Since the damage is also based on how many particles come across the target, focusing it in one point would be like the ultimate 1hit ko thing ( as long as it hits ), while if you make it wider ( but keep the same amount of particles ) you have more chances of hitting, but you end up with the same trick to scatterguns ( if you don't put all dem bullets in the meat, the damage'll be lower ).
ECL13 2 May, 2015 @ 1:45am 
its a blowtorch thing here are MY stats

50% more dmg

10% less speed

no airblast

75% range less

half the long after burn affect

can repair enginner building but half as good as a normal enginner
Last edited by ECL13; 2 May, 2015 @ 1:47am
< >
Showing 1-15 of 26 comments
Per page: 1530 50