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It would require a lot of work, but not impossible. Which countries used that kind of inheritance law in this timeframe? If enough did then would be worth it, if just a few then probably not.
@Leif_Ericson
Extending the timeline by that much is outside the theme of Lex Talionis. So that would only happen if extended timeline author and myself created a new mod integrating the two. You could also integrate them in your own personal mod if you know how.
Possibly, but we haven't yet gotten to creating our own map. Whether or not wastelands will remain will be dependent upon our whomever takes on the task of LTII's dedicated map modder.
@Quintus Aquila
Done. I also went ahead and made it so that the event makes the ruler married.
And maybe some custom ideas to fit your features too.
Governments in general are much more important in the mod than in vanilla, therefore some had to be excluded from the nation designer. For example, your base Royal Authority is determined by government, if you started out with Absolute Monarchy in 1444 then that would essentially make that feature useless. Starting social classes are also based on government and culture, so this would also not function right if starting in 15th century with late gov. In essence, there wasn't a nation designer while I was making the mod, so I did not consider it while designing features.
As for custom ideas, that is something that I may be able to do. But I do have a long list of things to do, so it won't be a high priority.
Many times in history has a Little Brother rebelled and became king
And you can fight him or give him the kingdom.And if you are fighting and winning, Was a life or death event.You can kill him and lose legitimacy Or keep him alive and lose Prestige
If you keep him alive He was General
It can be very good(:
I understand. Maybe you could rename the name of some government type because when picking some type in the N.D. (e.g. Despotic Monachy), it shows up like duplicate and is confusing...
1. Culture:
- Transylvanian region including Temes province and Maramaros province, should be Romanian culture.
From Maramaros was even formed Moldavia. Here is a link Foundation of Moldavia[en.wikipedia.org]
Silistria province as well and Wallachia should have a core since it was conquered for good by the Ottomans in 1420. See Wallachian rule and Ottoman rule here[en.wikipedia.org]
Here is a link with the Historical regions of Romania[en.wikipedia.org]
And here is a map Regions of Romania map[ro.wikipedia.org]
2. Romanian are latin not slavic people but since all other latin cultures are separated (e.g. french culture group, iberian culture group) we should have a culture group of our own with vlach culture, moldavian culture and transylvanian culture.
So, the slavic names for titles are not applied for romanians.
Here is a list if it helps:
Emperor = Împărat f. Împărateasa
King = Rege (We used in that time "Domn" or "Voievod") f. Regină or Doamnă
Prince = Prinț or Principe f. Prințesă or Principesă
Duke = Ban f. not used
And here are the Romanian names of the provinces:
Temes = Timiș (id 156)
Maros = Mureș (id 158)
Hunyad = Hunedoara (id 1951)
Maramaros = Maramureș (id 1952)
Bihar = Bihor (id 157)
Moldavia = Moldova (id 268)
Bessarabia = Basarabia (id 1756)
Bender = Tighina (id 2405)
Silistria = Dobrogea (id 159)
3. Hunyad province should have gold
Here is a link Europe's largest open-pit gold mine[en.wikipedia.org]
Also Bessarabia province should have a important_natural_harbor (province modifier) since is the largest Delta in Europe
4. This is Wallachian historical flag link[en.wikipedia.org]
5. You have a unique mechanic and i think it would be nice to see the dual monarchy system used in Austria-Hungary Empire applied in your mod.