Europa Universalis IV

Europa Universalis IV

Lex Talionis II
 This topic has been pinned, so it's probably important
Praetorian  [developer] 1 May, 2015 @ 7:52pm
Future Plans and Suggestions
This is a list of our future plans. You may also make suggestions here.

1) We have a huge list of things that didn't get done for the initial release, including policies, religion, CBs and Wargoals, trade good price changes, and an overhaul of land units.

2) None of the mod's features have been integrated into vanilla events and decisions, except where absolutely necessary. So this will need to be done. In the process. we'll optimize all of the vanilla event triggers for performance.

3) Several large features need to be implemented. For example, only one of the three foreign actions that were originally intended for the first release is actually done and in the mod (royal marriages).

4) More Flavor Events for Features- Many of the features need quite a bit more flavor in order to be truly considered complete.

5) Add new mechanics and events for every major country, as well as for each form of government.
< >
Showing 1-15 of 58 comments
justin96 2 May, 2015 @ 7:55am 
Maybe you can add a sort of gavelkind inheritance mechanic for tribal/barbarian government types like the one in Crusader Kings 2, perhaps where each son inherits a country and its cores within the borders of their father's realm while getting claims or casus belli on the other successor kingdoms to reunite their empire.
Last edited by justin96; 2 May, 2015 @ 7:56am
integration with extended timeline would make this mod and that one the two must haves for EU4 no matter what.
Praetorian  [developer] 3 May, 2015 @ 8:23am 
@justin96
It would require a lot of work, but not impossible. Which countries used that kind of inheritance law in this timeframe? If enough did then would be worth it, if just a few then probably not.

@Leif_Ericson
Extending the timeline by that much is outside the theme of Lex Talionis. So that would only happen if extended timeline author and myself created a new mod integrating the two. You could also integrate them in your own personal mod if you know how.
aydoggie 4 May, 2015 @ 7:29pm 
Remove wastelands?
Quintus Aquila 5 May, 2015 @ 4:17pm 
If possible make the iberian wedding not fire if the ruler of castile or aragon is married
Praetorian  [developer] 5 May, 2015 @ 6:05pm 
@Soviet Doge
Possibly, but we haven't yet gotten to creating our own map. Whether or not wastelands will remain will be dependent upon our whomever takes on the task of LTII's dedicated map modder.

@Quintus Aquila
Done. I also went ahead and made it so that the event makes the ruler married.
Dimebag_Gerald 6 May, 2015 @ 12:14pm 
Ive been messing around with modding myself. Not really major things, but I could have a try with the map. Ive mostly done things like culture modding, adding new countries, etc. Add me if u want any help ;)
tullio25 6 May, 2015 @ 3:51pm 
Some government types are missing from the nation designer like Empire.Can you add them as well?
And maybe some custom ideas to fit your features too.
Praetorian  [developer] 6 May, 2015 @ 5:36pm 
Originally posted by tullio25:
Some government types are missing from the nation designer like Empire.Can you add them as well?
And maybe some custom ideas to fit your features too.
The Empire government is much better in the mod than in vanilla. It also has certain requirements in order to be able to become an empire, as well as requirements to keep it. So it wouldn't work well if anybody could start out as one.

Governments in general are much more important in the mod than in vanilla, therefore some had to be excluded from the nation designer. For example, your base Royal Authority is determined by government, if you started out with Absolute Monarchy in 1444 then that would essentially make that feature useless. Starting social classes are also based on government and culture, so this would also not function right if starting in 15th century with late gov. In essence, there wasn't a nation designer while I was making the mod, so I did not consider it while designing features.

As for custom ideas, that is something that I may be able to do. But I do have a long list of things to do, so it won't be a high priority.
[Neo-Navy] M 7 May, 2015 @ 1:55am 
Possible when the king is dead and has two sons and Little Brother(No heir) rebel To be king?
Many times in history has a Little Brother rebelled and became king
And you can fight him or give him the kingdom.And if you are fighting and winning, Was a life or death event.You can kill him and lose legitimacy Or keep him alive and lose Prestige
If you keep him alive He was General
It can be very good(:
tullio25 7 May, 2015 @ 3:11pm 
Originally posted by Praetorian44:
Originally posted by tullio25:
Some government types are missing from the nation designer like Empire.Can you add them as well?
And maybe some custom ideas to fit your features too.
The Empire government is much better in the mod than in vanilla. It also has certain requirements in order to be able to become an empire, as well as requirements to keep it. So it wouldn't work well if anybody could start out as one.

Governments in general are much more important in the mod than in vanilla, therefore some had to be excluded from the nation designer. For example, your base Royal Authority is determined by government, if you started out with Absolute Monarchy in 1444 then that would essentially make that feature useless. Starting social classes are also based on government and culture, so this would also not function right if starting in 15th century with late gov. In essence, there wasn't a nation designer while I was making the mod, so I did not consider it while designing features.

As for custom ideas, that is something that I may be able to do. But I do have a long list of things to do, so it won't be a high priority.


I understand. Maybe you could rename the name of some government type because when picking some type in the N.D. (e.g. Despotic Monachy), it shows up like duplicate and is confusing...
Praetorian  [developer] 7 May, 2015 @ 4:33pm 
Originally posted by Neo-Navy M:
Possible when the king is dead and has two sons and Little Brother(No heir) rebel To be king?
Many times in history has a Little Brother rebelled and became king
And you can fight him or give him the kingdom.And if you are fighting and winning, Was a life or death event.You can kill him and lose legitimacy Or keep him alive and lose Prestige
If you keep him alive He was General
It can be very good(:
Yes, we definitely have plans for events like this.
Praetorian  [developer] 7 May, 2015 @ 4:34pm 
Originally posted by tullio25:
I understand. Maybe you could rename the name of some government type because when picking some type in the N.D. (e.g. Despotic Monachy), it shows up like duplicate and is confusing...
Yes, those duplicates shouldn't be there. I'll fix it.
tullio25 7 May, 2015 @ 8:38pm 
I'll write the suggestion here as you requested:
1. Culture:
- Transylvanian region including Temes province and Maramaros province, should be Romanian culture.
From Maramaros was even formed Moldavia. Here is a link Foundation of Moldavia[en.wikipedia.org]
Silistria province as well and Wallachia should have a core since it was conquered for good by the Ottomans in 1420. See Wallachian rule and Ottoman rule here[en.wikipedia.org]

Here is a link with the Historical regions of Romania[en.wikipedia.org]
And here is a map Regions of Romania map[ro.wikipedia.org]

2. Romanian are latin not slavic people but since all other latin cultures are separated (e.g. french culture group, iberian culture group) we should have a culture group of our own with vlach culture, moldavian culture and transylvanian culture.
So, the slavic names for titles are not applied for romanians.

Here is a list if it helps:
Emperor = Împărat f. Împărateasa
King = Rege (We used in that time "Domn" or "Voievod") f. Regină or Doamnă
Prince = Prinț or Principe f. Prințesă or Principesă
Duke = Ban f. not used

And here are the Romanian names of the provinces:
Temes = Timiș (id 156)
Maros = Mureș (id 158)
Hunyad = Hunedoara (id 1951)
Maramaros = Maramureș (id 1952)
Bihar = Bihor (id 157)
Moldavia = Moldova (id 268)
Bessarabia = Basarabia (id 1756)
Bender = Tighina (id 2405)
Silistria = Dobrogea (id 159)

3. Hunyad province should have gold
Here is a link Europe's largest open-pit gold mine[en.wikipedia.org]
Also Bessarabia province should have a important_natural_harbor (province modifier) since is the largest Delta in Europe

4. This is Wallachian historical flag link[en.wikipedia.org]

5. You have a unique mechanic and i think it would be nice to see the dual monarchy system used in Austria-Hungary Empire applied in your mod.
Quintus Aquila 9 May, 2015 @ 12:29pm 
A Kingdom Of Ruthenia
< >
Showing 1-15 of 58 comments
Per page: 1530 50