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pros:
+10 firing speed
faster building speed
the more you upgrade, the faster the rockets
level 3 rockets if near anyone will follow the enemy for 2 seconds
on hit on player: its bascially like a ullapool caber
when health is on 10: you can shoot rockets
cons:
can not be repaired
health is always the same as a minisentry
can only shoot rockets.
if you build the sentry, you can't build anything else intill the sentry is fully upgraded
after explosion with ht: -70 damage
PROS
Fire Rate +15%
Allows user to choose from mini-sentry or normal, but only 1 sentry allowed
Hp Regen +1 Per Second
CONS
Building Deploy Rate -15%
Max Metal -25%
+10% damage
+on kill: +10 HP up to a limit of +50 HP
+half of the cost of buildings and upgrades ( like: dispenser: 50 metal)
+alt-fire: prepares a critical punch that also deals knockback using the thrusters, but inutilizes the weapon until it reboots ( 5 sec to reboot)
-weapon switch 20% longer
-no random crits
-while hauling buildings marked for death
+MOUSE2 fires a rocket that does 90 damage (10 more than sentry rockets)
+3 max ammo on wearer (So 3 rockets to shoot at people)
The cons, however..
-10% slower attack rate
-20% damage versus players
-Movement speed decreased by 10% while wielding
Feel free to add or nerf.
It's practically a Rescue Ranger, Gunslinger, and double ammo. Seems kinda unfair, and would be used too much till it's terribly nerfed by Volvo.
+2 disposable sentry that fire rockets only
+At the cost of metal your fist will rocket away and track for a short way then stun on hit
-less max metal
-no random crits
-rocket fist can only be replased at resupply (like the ullapool caber)
what say you all?
Im thinking no random crit rockets either XDXDXD
alright, so you could sugest some nerfs?
ideia: take off the half cost of the building, but add +100 metal,
and take off the 10% damage