Don't Starve Together

Don't Starve Together

Shadow Dragons RPG!
gregdwilson  [developer] 5 Jun, 2015 @ 7:31pm
Balancing Ideas
Please suggest ideas to help balance the characters. I will take all comments into consideration.
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Showing 1-15 of 17 comments
Susu 8 Jun, 2015 @ 8:34pm 
if level up

dragon should power up stats(atk,speed,armor)

and can check stats

i think ..... RPG really

sorry my eng so noob haha
gregdwilson  [developer] 9 Jun, 2015 @ 1:07am 
Your attack does level up. So does your flying speed. The armor is like your health, and that levels up too. So all of those really do level up. I have thought about leveling up his size. That might be kind of fun.
VuduDhal 15 Jun, 2015 @ 6:33pm 
I dont mind leveling but having to redo it each time I die is a pain, many other characters level more quickly by eating certain things, maybe the same could be done with the dragons like with dragon fruit?
gregdwilson  [developer] 15 Jun, 2015 @ 6:43pm 
I'll make it so that if you die on a server then you retain your level. I think that is a good idea.
[TH] l:@ll_ 26 Jun, 2015 @ 5:56am 
I think Alduin's Dragonbreath should has more damage and not burn because Alduin cannot resist flame

sorry about language
Violet~♥ 5 Jul, 2015 @ 7:22pm 
Level 18 Xcho on my server. I like the nightmare fuel idea, although it doesn't seem to do too much other than minor stat healing. In shadow form trying to use melee on 4 Terrorbeaks feels so useless. They hit you before you finish the punch animation and move much faster than you. I feel like more shadow content could be used. Maybe more weapons that only work in the shadow form.
gregdwilson  [developer] 7 Jul, 2015 @ 9:39pm 
@ [TCoL] Apex - You can use the shadow sword as well as the shadow armor which makes him incredibly strong. Give that a try and let me know what you think.
Draexx 28 Jul, 2015 @ 7:44am 
Originally posted by gregdwilson:
I have thought about leveling up his size. That might be kind of fun.

That does sound like it could be rather interesting. if you do implement this then will that also have an affect on giant form?
Caliđa Myriad 15 Sep, 2015 @ 11:44pm 
As The more you level (fair balance) You take more Damage from the Opposing Element (fire = water so winter you wold die so fast)
Fediani4 13 Oct, 2015 @ 11:43am 
EXP gain at bigger levels need to be increased(cause you know, like 10k EXP for one level is really annoying(I know how RPG works, but... REALLY ANNOYING))
gregdwilson  [developer] 22 Nov, 2015 @ 9:39pm 
As soon as you get shadow form get a nightmare sword and start killing nightmares during the day and you will level up quite fast.
Sarril 15 Feb, 2016 @ 7:54am 
Few ideas/suggestions.
1. Maybe more experience needed for 18th level and levels from then on. (just an idea)
2. A level cap, where the end-game stats are all, a round 500 or 900? What do You think?
3. I don't like it, but I think it's a good idea in general to increase hunger drain, at least a little, especially with higher level - so you are more powerful, but eat more too. Makes sense, since dragon whelp would be weaker and eat less, while the more... adult form, would eat more. Up to x2 perhaps.
4. Make it so stat increase value is 'rounded up/down'. so it's not 11, 12, 13 or 14 or whatever, but instead, 10, 15, 20... something like that.
5. Shadow ring shouldn't slow enemies down, the slow down feature makes it too OP, you can use it not defensively but also offensively, make all mobs so slow they are basically rooted in place.
6. Make it so using the 'breath' ability uses some hunger, like 10 for an example. Perhaps same for the shadow ring, 5 or 10 hunger.
Last edited by Sarril; 9 Jun, 2022 @ 5:41am
Vine Atronach 11 Mar, 2017 @ 4:21pm 
First off - I had no idea flying speed increased as you level! That's immensely pleasing to hear, pfft. (I get bored being slow/love exploring as much as I can, as fast as I can.)

Personaly I think the exp needed and rate of gain is perfectly fair. If I'm really feeling the need, it's not hard to kill a tree guard, after all!

My main complaint/suggestion here is I feel stuck playing Xcho because I don't like the possibility of accidently setting _all the things_ on fire with my breath powers (with _both_ the fire and the lightning dragons I believe?...it's been awhile since I played anyone but Xcho. But I do remember my entire base and the surrounding forest going up in flames, and I was probably playing the lightning dragon at first.) I don't mind Xcho, but yellow/spring are favorites of mine soo ;)

One other thing I'm curious about is the rate of stat gains - even just a "you'll have x/x/x by level 10, x/x/x by level 20," etc would be nice
Hi there!

I have a few balancing requests (Let's see if some are being implemented)

I'm playing as Xcho (lvl 21), my friends are playing Saphira (lvl 16) and the lightning Dragon [sorry I forgot his name] (lvl 16).

Now a few things come to mind. First, Xcho has a permanent Sanity drain, except when it's near winter, I kinda like that, I have low sanity and farm a lot of shadow creatures thanks to that. Another thing is, Saphira seems to be by far the strongest of the 3 Dragons I mentioned. This is because, she is immune to fire in every way. Firefly almost deals damage to Saphira in 1 way, direct hits, while all other dragons burn to crisp (in comparision). In Summer, she doesn't overheat in any way, while the other dragons are burned to crisp too (If not paying attention to health). Third, breath of fire really burns everything, even the other dragons, so a troll could join and simply set everything ablaze! (Or am I wrong, saw that a few times)

The weakest Dragons seems to be the Lightning Dragon, burning to crisp in Summer, freezing to death in winter?!?

Xcho seems to be the most balanced.

Since Saphira is so strong compared to the other Dragons, is there anything balance-wise that should be done? Like giving those 2 other dragons more stat's up each level?

Just some suggestions for balancing. The Saphira player on my server is a coop player, he doesn't burn down the base or stuff, but you can clearly see Saphiras advantages compared to the other 2, as mentioned above.

Thanks for reading and happy hunting!
» Ardente « 26 Dec, 2017 @ 4:02am 
I would like to be able to enable and disable specific attacks.
Maybe even adjust their damage :).
I like the idea to play a dragon character with the ability to fly, but my friends im playing with complain all the time about 'OP character, too strong' bla bla.

Suggestion:
Enable and disable feature to turn attacks/perks ON and OFF.
Being able to adjust the damage dealt by specific attacks.
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