Garry's Mod

Garry's Mod

MINERVA: Metastasis
☼Skefil☼ 21 Nov, 2019 @ 12:12pm
Missing/Broken textures from November Update (Fixed! Thank christ...)
I know I might be the only person who's encountered this, but on certain textures aren't missing, but they're a completely white texture now, when before the November Update, they were a Citadel texture when I played it previously.


U̶p̶d̶a̶t̶e̶:̶ ̶A̶p̶p̶a̶r̶e̶n̶t̶l̶y̶ ̶i̶t̶ ̶w̶a̶s̶ ̶t̶h̶i̶s̶ ̶m̶a̶p̶ ̶p̶a̶c̶k̶ ̶t̶h̶a̶t̶ ̶w̶a̶s̶ ̶c̶a̶u̶s̶i̶n̶g̶ ̶t̶h̶e̶ ̶t̶e̶x̶t̶u̶r̶e̶ ̶i̶s̶s̶u̶e̶s̶:̶ ̶ ̶h̶t̶t̶p̶s̶:̶/̶/̶s̶t̶e̶a̶m̶c̶o̶m̶m̶u̶n̶i̶t̶y̶.̶c̶o̶m̶/̶s̶h̶a̶r̶e̶d̶f̶i̶l̶e̶s̶/̶f̶i̶l̶e̶d̶e̶t̶a̶i̶l̶s̶/̶?̶i̶d̶=̶6̶6̶0̶1̶1̶5̶8̶5̶4̶


Update #2: Turns out it's this port itself that's breaking citadel walls, as I tested other maps with the addon disabled and enabled, and yes, it breaks the citadel walls.
From what I do know, it's that something in this sourcemod port started breaking the citadel walls post November update.


Update #3: By deleting all the citadel metal files in the mod, this seems to fix the issue. However, this requires the mod to be extracted via Gmad and edited in the files.
Last edited by ☼Skefil☼; 31 Jul, 2021 @ 2:50pm
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Showing 1-4 of 4 comments
F.E.B. 6 Feb, 2020 @ 9:36am 
same with me, on the first two maps everything is fine, but on the third one it's a mess of error messages and checker textures, if anyone's listening, are there textures needed to install?
Same with me, there is the white texture where a combine texture used to be. I noticed it in another map too. Commenting in the hopes more people see this.
Floogini ravioli 4 Apr, 2021 @ 11:37am 
Got white textures on some of the walls thank the lord its still playable tho
wiimeiser 1 Apr, 2024 @ 3:34am 
Relatedly, this error and other similar errors are appearing in the console on another version of the map after disabling specular maps:
KeyValues Error: LoadFromBuffer: missing { in file materials/METAL/CITADEL_METALWALL072B.vmt
(*LightmappedGeneric*), (*.05*), (*<dx90*),
No idea what that means, exactly.
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Showing 1-4 of 4 comments
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