Team Fortress 2

Team Fortress 2

The Blitzstorm
Stat idea because I have mac.
This medigun will grant and refill ammo to a full without having to reload for standard uber time, this will also grant a 10% buff to all forms of damage being taken
< >
Showing 1-15 of 17 comments
flammingidiot 8 May, 2015 @ 5:08pm 
avenge the mac users
Please don't make a weapon that ♥♥♥♥♥ all over the Vaccinator...
Soup 9 May, 2015 @ 1:32am 
stats: 35%more faster overheal when uber is full will revive teammates also revive dusiguised enemy spys :D
Remulo 9 May, 2015 @ 2:37am 
Pros
Don't heal disguised enemie spys
20% Longer UberCharge
80+ Health on wearer

Cons
25% less overheal
20% fire and projectiles vunerability
Last edited by Remulo; 9 May, 2015 @ 3:15am
spencer 9 May, 2015 @ 9:04am 
Originally posted by RocketChu:
Pros
Don't heal disguised enemie spys
20% Longer UberCharge
80+ Health on wearer

Cons
25% less overheal
20% fire and projectiles vunerability
That idea isn't all that great. The medic would have more health than a soldier!
Atom4399 9 May, 2015 @ 9:16am 
Originally posted by RocketChu:
Pros
Don't heal disguised enemie spys
20% Longer UberCharge
80+ Health on wearer

Cons
25% less overheal
20% fire and projectiles vunerability
maybe cant use primary weapons ?
DrArchimedes 9 May, 2015 @ 10:34am 
it could be an AOE effect like the soldiers buff banner but more like the amputator taunt effect.
so it could be that when you click to heal it heals everybody in a small radius(like 3 soldier bodies away in all directions.) but it heals about 80% as fast as stock medigun. and the uber can instantly give infinite ammo and minicrits to everybody in the heal radius(including metal for engineers) and the uber takes 75% as long to charge compared to the stock medigun, but it only lasts 8 seconds.(compared to the 10 seconds the stock medigun uber.)
Last edited by DrArchimedes; 9 May, 2015 @ 10:34am
DrArchimedes 9 May, 2015 @ 10:36am 
I dont know the medigun just looks more like a radio/tesla tower than an actual gun.
DrArchimedes 9 May, 2015 @ 11:19am 

Originally posted by dawsonrr105:
it could be an AOE effect like the soldiers buff banner but more like the amputator taunt effect.
so it could be that when you click to heal it heals everybody in a small radius(like 3 soldier bodies away in all directions.) but it heals about 80% as fast as stock medigun. and the uber can instantly give infinite ammo and minicrits to everybody in the heal radius(including metal for engineers) and the uber takes 75% as long to charge compared to the stock medigun, but it only lasts 8 seconds.(compared to the 10 seconds the stock medigun uber.)
just thought of this but it could also double everybodys fire rate as well?(the uber)
Last edited by DrArchimedes; 9 May, 2015 @ 11:20am
flammingidiot 9 May, 2015 @ 11:49am 
idk, we just should make more diversity, other than kritz, or heal stuff, infin ammo with a completely full clip for the 10 second uber duration with a buffed resisitance could make killstreaks easier and taking out sentrys easier, with the only downside it goes 5 % faster (the uber drainage)
DrArchimedes 9 May, 2015 @ 12:10pm 
Originally posted by flammingidiot:
idk, we just should make more diversity, other than kritz, or heal stuff, infin ammo with a completely full clip for the 10 second uber duration with a buffed resisitance could make killstreaks easier and taking out sentrys easier, with the only downside it goes 5 % faster (the uber drainage)
ya the medic right now is a pretty static class, you either heal people or trool as battle medic and i would like to see the medic get some more class diversity.either through new mediguns or new ways to support classes. personally i love the concherer effect for soldier and i would like an AOE (area of effect) medigun just for diversitys sake.
flammingidiot 9 May, 2015 @ 12:34pm 
maybe the ammo thing has a radius to also effect teammates (not complete clip for duration but full ammo regen,)
DrArchimedes 9 May, 2015 @ 12:44pm 
Originally posted by flammingidiot:
maybe the ammo thing has a radius to also effect teammates (not complete clip for duration but full ammo regen,)
seems like a good idea, but the ammo for the heal target should come wiht a fire rate increase so that the classes with large ammo pools (I/E heavy, sniper, pyro and other medics) could also benefit from the uber.
MaccyF 9 May, 2015 @ 12:49pm 
uber or kritz will always be better than ammo regen - you can just pick up ammo from enemies you kill
DrArchimedes 9 May, 2015 @ 12:51pm 
Originally posted by Ⅎʎɔɔɐw:
uber or kritz will always be better than ammo regen - you can just pick up ammo from enemies you kill
yet another reason for increased fire rate
< >
Showing 1-15 of 17 comments
Per page: 1530 50