Don't Starve Together

Don't Starve Together

[DST] Musha
 This topic has been pinned, so it's probably important
Sunnyyyyholic  [developer] 8 May, 2015 @ 12:14am
Musha Balance
tell me anything
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Last edited by Sunnyyyyholic; 6 Jan, 2018 @ 10:53pm
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Showing 1-15 of 45 comments
Sunnyyyyholic  [developer] 8 May, 2015 @ 5:20pm 
Q i'll change performance skill.
=> musha doesn't summon to star light. and just light on musha's body and sanity aura. or something different summon. tell something idea to me

-Change Skill option: [Performance]
• remove: summon star light
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•healing 50 sanity
•[Light Aura] on : sanity aura => quickly restore sanity in aura duration and light on
•more light radius and time
•decrease coodown [1800sec] -> [1200sec]
-Fixed Issue: Disabled skill in the ghost state.
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[fixed skill balance - performance]
does not taken damage during the performance.

Last edited by Sunnyyyyholic; 11 May, 2015 @ 4:32am
Sunnyyyyholic  [developer] 9 May, 2015 @ 4:06pm 
[Spark Shield] (active skill)
fixed balance : change cooldown 600->500->400->300
Kitty 11 May, 2015 @ 5:54pm 
Is it possible to balance her speed a little bit? She's so slow in every form but Berserk mode and it makes it hard to get around and to keep up with other players because their always faster than you.

I believe this would be balanced:

*In Full Mode she's 0.75 which is just under standard speed.
*In Normal Mode she could be 1 which is standard (Wilson) speed.
*In Berserk Mode she could be 2 or 1.5 to compensate for the speed in the other modes.

Please think about it because she's an awesome character but being a slow character can really ruin the Don't Starve experience. :)
Sunnyyyyholic  [developer] 11 May, 2015 @ 7:35pm 
Originally posted by Rebeliciious:
Is it possible to balance her speed a little bit? She's so slow in every form but Berserk mode and it makes it hard to get around and to keep up with other players because their always faster than you.

I believe this would be balanced:

*In Full Mode she's 0.75 which is just under standard speed.
*In Normal Mode she could be 1 which is standard (Wilson) speed.
*In Berserk Mode she could be 2 or 1.5 to compensate for the speed in the other modes.

Please think about it because she's an awesome character but being a slow character can really ruin the Don't Starve experience. :)
ok. thanks to opinion. i'll adjust her speed for you
Last edited by Sunnyyyyholic; 11 May, 2015 @ 7:35pm
Kitty 11 May, 2015 @ 7:36pm 
Awesome thank you so much!
Sleeping King 16 May, 2015 @ 2:49pm 
Could lower the gem cost for the armors? I have a hard time finding red and blue gems and even more of a grind fest for the purple (if i haven't made it but even then still a grind fest.) 10-12 would be nice.

Originally posted by Sunnyyyyholic:
tell me anything
Greencardo Milos 18 May, 2015 @ 10:07am 
Originally posted by Sunnyyyyholic:
tell me anything
you should balance the low hungry berserker mode, when I have it I can kill entire waves of hounds with just a walking cane because it looks like that every hit in the berserker will freeze the enemy, if I have to face 6 hound I can freeze then one by one and deal with one at time
Originally posted by King Black Cat:
Could lower the gem cost for the armors? I have a hard time finding red and blue gems and even more of a grind fest for the purple (if i haven't made it but even then still a grind fest.) 10-12 would be nice.

Originally posted by Sunnyyyyholic:
tell me anything

ya i agree me and a friend where playing together last night and musha is my favorite character by far but the upgrades cost way to much 20 gold here 20 gems there no friggin way 5 is allot, 20 youl be lucky to get that in one whole playthrough and with more then one person phiff exspect cheating cuz your simply not gonna make it. i feel you should have a hardcap on no more the 5 of something perbuild and 5 red, 5 purple dose not count one or the other or simply make it configurable
Last edited by FӨЯGӨƬƬΣП MIЯЯӨЯ; 20 May, 2015 @ 11:03pm
Originally posted by Sunnyyyyholic:
tell me anything

also you should change the growable freature to either used in a recipe or after a certain amount of time because im srry im not gonna strike a monster 1,000 times for one upgrade, 3-5 maybe; maybe from start of weapon to finish 30 total strikes. but im srry i remake worlds way t often to have over 1,000 strikes in a single playthrough
Last edited by FӨЯGӨƬƬΣП MIЯЯӨЯ; 20 May, 2015 @ 11:09pm
I would like to give just some constructive criticism as well, I understand not wanting the level system to be eat some carrots you're immortal, but at the same time clicking armor 4,000 times to upgrade it is a bit over the top and unnecessarily time consuming. Maybe try making it 400 grow points? I mean i'm literally been using command prompts and I can't even get my armor to max level upgrade, and i've been pumping resources into it for like almost 2 hours.Or maybe make it a faster process by maybe crtl and right clicking adds the entire stack instead of one at a time you would still need the 4,000 resource pool, but it would only be 400 clicks.Or maybe make the armor grow points better from more rare resource items, like make nitre 1 grow point but marble 200 grow points.This would really help save time and make her a more fun character all around not everyone likes or has the time to sit there for 2-3 hours pumping resources even with cheats.
Sunnyyyyholic  [developer] 27 May, 2015 @ 7:01pm 
Originally posted by ★StarlightSerina★:
I would like to give just some constructive criticism as well, I understand not wanting the level system to be eat some carrots you're immortal, but at the same time clicking armor 4,000 times to upgrade it is a bit over the top and unnecessarily time consuming. Maybe try making it 400 grow points? I mean i'm literally been using command prompts and I can't even get my armor to max level upgrade, and i've been pumping resources into it for like almost 2 hours.Or maybe make it a faster process by maybe crtl and right clicking adds the entire stack instead of one at a time you would still need the 4,000 resource pool, but it would only be 400 clicks.Or maybe make the armor grow points better from more rare resource items, like make nitre 1 grow point but marble 200 grow points.This would really help save time and make her a more fun character all around not everyone likes or has the time to sit there for 2-3 hours pumping resources even with cheats.

Why do you need to all upgrade to consume resources? Upgrading each weapon is a 10% chance and armor 50% chance when hit.
In addition, just 4 level weapon (blade) damage is the same as that already in the spear. even all weapons are have special options.
high level weapon is too powerful. so I do not want fast way to fill all levels
Originally posted by Sunnyyyyholic:
Originally posted by ★StarlightSerina★:
I would like to give just some constructive criticism as well, I understand not wanting the level system to be eat some carrots you're immortal, but at the same time clicking armor 4,000 times to upgrade it is a bit over the top and unnecessarily time consuming. Maybe try making it 400 grow points? I mean i'm literally been using command prompts and I can't even get my armor to max level upgrade, and i've been pumping resources into it for like almost 2 hours.Or maybe make it a faster process by maybe crtl and right clicking adds the entire stack instead of one at a time you would still need the 4,000 resource pool, but it would only be 400 clicks.Or maybe make the armor grow points better from more rare resource items, like make nitre 1 grow point but marble 200 grow points.This would really help save time and make her a more fun character all around not everyone likes or has the time to sit there for 2-3 hours pumping resources even with cheats.

Why do you need to all upgrade to consume resources? Upgrading each weapon is a 10% chance and armor 50% chance when hit.
In addition, just 4 level weapon (blade) damage is the same as that already in the spear. even all weapons are have special options.
high level weapon is too powerful. so I do not want fast way to fill all levels

I was speaking more about the armor not so much the weapons, I understand not wanting a fast way to fill all levels but 4,000 resources and about 3 and a half hours worth of pumping the resources in 1 by 1 is a little much. Maybe just make it a little easier or faster to upgrade, no one really plays this game i'm sure for more then a few hours at a time, and probably most of the time die before they can even get close to the 4,000 resource cap is all I am saying. I just think a 400 resource cap with the same strength as they are now would fix the problem, or maybe make it so more rare resources give a lot more grow points 4,000 grow points is a bit much when you get 1 grow point per thing.Also I thought she did only 60% of the damage other characters do? so she would have less damage then the spear at lvl 4 no?
Sunnyyyyholic  [developer] 28 May, 2015 @ 12:32am 
@★StarlightSerina★
thanks opinion.
as you said she has weak base damage. this is true But her attack power is not weak,
only weak early in the game. she have many advantage with yamche and her special skills.
and you can give to all musha items for other characters !
I am concerned Musha become OP.
anyway I will consider your words.
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@★StarlightSerina★, accept your opinon.
v 4.3F
[All Musha's item] : Lucky Points.
if you repair weapon or armor then,
item get more [grow points] chance : [Lucky Points]
[Lucky Points]
  • +2(30%)
  • +5(20%)
  • +8(12%)
Last edited by Sunnyyyyholic; 28 May, 2015 @ 4:55am
Vatheron 2 Jun, 2015 @ 3:09am 
About Health:
I noticed whenever she dies, only the first portion of health gets reduced when a Telltale heart was used, or in endless case, a portal. It does not go down any further.
And when I used a proper resurrection item like Effigy, Amulet or Touch Stone, all the reduced health portion (the black part of the health) returns to max hp.

Is this intended?
robinde67 2 Jun, 2015 @ 6:26am 
@Kenshiro I noticed this as well, I mean, it really helped me before I got those booster shots (considering her really low health pool to begin with), but it feels like it's not intended.

Another thing about health, how much health is she supposed to get per level? I'm level 8 or something, but my max HP is around 83-84 (if I remember correctly), that would put her at about 95-100 max health at level 30, which feels very low for the long time it takes to get to that point. Even if she gets 1 health per level, that would put her at 110 at level 30, which is 40 less than all the default characters (including WX-78 since he get a stat boost in DST). I've not reached level 30 yet though, so it's just speculations.

edit: btw, I love how this character is right now, easy to play but hard to master (and cute to boot!), keep up the good work! :D
Last edited by robinde67; 2 Jun, 2015 @ 6:29am
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