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Also, can you just change the Katana to an axe or other melee weapon on maps that do not support Katana spawn?
There are a few problematic points about this mutation i have noticed:
1. The tank. In earlier Lone Gunman mutation versions he would die after a single shot from the magnum. It was changed. Most likely to make the game harder. In Lone Swordsman you cant really attack the tank as you go down after a single pound from him.
2. The damage of infected is too high. You go down after a single hit from them. Changing it to real vanilla damage values (10 and 20 damage per hit from infected on expert difficulty) would ballance it.
The tank's HP is already at one
All throwable items are enabled
I don't want to do that since I feel it'd be too similar to Rayman's One vs Many mutation found in his mod pack.
Again, if you're playing on expert, play on normal difficulty instead, It'll take 4 hits for infected to kill you and tanks won't one shot ya.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=735073157