Arma 3
The CSAT Modification Project
Bugreports
The Abda vehicle seem to have a issue with one of the cargo seats.

The vehicle seems to have 12 cargo seats (at least thats was for example the fullCrew command says), while only 11 are enterable. Its cargo index 8 thats not enterable for whatever reason, when units are assigned to the cargo seats via assignAsCargo.

When the units are put into vehicle in the editor, then all 12 cargo seats can be filled, however 1 unit is shown nearly on top of the vehicle on its rear-side.

I also noticed that not all units in cargo seats are shown, which is not really a issue in practice, but it looks a bit strange when suppossedly 11 units are in cargo but only 8 are shown. At the same time it doesn't look as if all can be shown inside because the vehicle doesn't seem to be big enough for it.
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The Taru bench helicopters (TEC_VH_Helicopter_Taru_Bench_F and also its woodland version) do not show the 8 bench seats as turrets, as the original CSAT version (O_Heli_Transport_04_bench_F) does via fullCrew[_vehicle,"turret",true].

In the editor not more then 3 units can be placed in the helicopter either, while thats possible with the original CSAT version.
TheEvanCat  [dezvoltator] 9 apr. 2019 la 4:40 
Thanks for bringing up the Abda issue. I'll look into the cargo. The Taru has since been fixed (error with deriving cargo turrets in the helo.)
It seems csat_viper pbo doesn't have all dependencies configured. A mission will abort an a dedicated server during mission loading when only vipers were added via the editor, or a viper was the first soldier added to the mission. It will report that the mission "it is dependent on downloadable content that has been deleted. csat_backpacks".

Switching the units around, so that for example a SOV unit (which seems to have the proper dependencies in TEC_CSAT.pbo) is the first in the unit list "fixes" that issue. Same when adding a TEC backpack to the mission.
Ron4Swat 25 iun. 2019 la 13:04 
The new 1.8.0 update can create some headaches because of the renaming/removing of .pbo files, when anything of it was placed through the Eden editor. The mission cannot be loaded in the Eden editor anymore because of missing dependencies.

If possible it would be good to have some sort of backward compatibility, or at least warn about the incompatibility.

In my case i just had to replace the tec_csat dependency with csat_uniform. In other cases it might be more complex because new dependency entries have to be created in mission.sqm.
Editat ultima dată de Ron4Swat; 25 iun. 2019 la 13:06
Ron4Swat 28 iun. 2019 la 13:03 
If i open the inventory ingame as Recon TL (TEC_O_Recon_TL_Woodland_F), i get the message "Picture equip\w\w_tec_csat\csat_headgear\data\ui\icon_beret_tan_ca.paa.paa not found".

Similiar issue for other Recon units, which show the message "Picture equip\w\w_tec_csat\csat_headgear\data\ui\icon_boonie_woodland_ca.paa.paa"
Editat ultima dată de Ron4Swat; 28 iun. 2019 la 13:53
TheEvanCat  [dezvoltator] 11 iul. 2019 la 9:37 
I see the issue with TEC_CSAT changed to CSAT_Uniform and have addressed that with 1.8.1 to fix it. Didn't really think that one through... So you'll have to do the same thing (change CSAT_Uniform *back* to TEC_CSAT) but hopefully it should be simpler for everyone else. The UI stuff is also fixed.
TheEvanCat  [dezvoltator] 11 iul. 2019 la 9:45 
Also, I don't really check this much (even though I am subscribed now) and you will definitely have better luck and interaction on the Discord channel to report bugs: https://discord.gg/dyXnZ8u
Only the front two wheels of the Gatar HET turn which makes it almost impossible to drive.
TheEvanCat  [dezvoltator] 23 iul. 2019 la 17:48 
@DeepDownDerp: I haven't been feeling any problems with difficult driving. It feels a little easier than it should, really. As far as I know, only the front two wheels turn on the real MAZ truck and, by its nature, an 8x8 vehicle carrier is supposed to be more difficult to drive and handle because of its sheer size.
I now have the same issue with csat_backpacks with recon units as i had with viper units previously.

If i try to start a mission on a dedicated server with Recon units (TEC_O_RECON_TL_Woodland_F), which i have set in the editor, the server ends the mission immediatelly with the message that "it is dependent on downloadable content that has been deleted. csat_backpacks".

Adding backpack from csat_backpack to the mission fixes this issue.

In another mission with just SOV units i did not have such issues.

Editat ultima dată de Ron4Swat; 3 aug. 2019 la 15:49
Ron4Swat 29 aug. 2019 la 10:14 
Not really a bug, more a note.

I noticed that the divers are using the NATO versions of the goggles and Rebreathers. Unfortunatly they are also labeled as NATO version, which looks a bit strange in the arsenal, when suddenly equipment with NATO tags appears. A TEC version of this equipment without the NATO label would be nice.

The issue with missing csat_backpack dependency, which i reported before, is back for me after the 1.8.3 update.

This happens for me with the SF units (TEC_CSAT_SOF faction) and Recon units (TEC_CSAT_PACIFIC).

TEC_CSAT is the only mod thats added as dependency with this faction. It works fine with Vipers, which add CSAT_VIPER as a dependency instead of TEC_CSAT.

P.S. Further tests show that this problem only occurs on the server when any player joining has a backpack from the mod, else the mission starts just fine.
Editat ultima dată de Ron4Swat; 4 ian. 2020 la 16:57
Ron4Swat 27 febr. 2020 la 13:19 
Checked the issue mentioned in the post before against 1.8.4, problem is still happening.

Also noticed that if youahad units from the mod in the editor to a newly created mission, then there is not added any dependency to TEC_CSAT anymore. Not sure if this is intentionally.
TheEvanCat  [dezvoltator] 27 febr. 2020 la 14:11 
Definitely weird, I've tried some solutions but I guess that didn't work. I'll keep exhausting my resources to look into it again.
Ron4Swat 27 febr. 2020 la 14:47 
How about add csat_backpacks automatically to the mod dependency list of the mission.sqm along with TEC_CSAT?

Arma seem to handle dependencies for players and AI a bit differently, because im spawning AI from the mod dynamically in my missions and never had any problems with dependencies so far.
Editat ultima dată de Ron4Swat; 27 febr. 2020 la 14:58
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