Team Fortress 2

Team Fortress 2

Informer V2
How to choose which darts to use
I believe we've already decided which stats the gun should have (the obvious), but how would the player decide which dart he would use? (If darts are to be used as the weapon already seems pretty balanced)

Would the be a HUD? An animation? One dart per life? It's confusing and I'd like that to be clarified.

Also some of the Darts are a bit ambiguous, as in what would be the difference between Barbed and Poison? What would the Tranquilizer, Midas and Cyro Darts do? If the Transmitter one already deals mini-crits, what's the use of Jarate? And would Taser be like the Razorback?
Last edited by Pimp Skeletor; 28 Jun, 2015 @ 7:40am
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SDGDen 11 Jul, 2015 @ 12:41pm 
probably hit reload when not needed to "load" a different dart. also everyone is commenting on the main thread about those things. look it up

or they could use the taunt if they dont do the tauntkill idea
Pimp Skeletor 11 Jul, 2015 @ 4:42pm 
Originally posted by SupremeDutchGamer:
probably hit reload when not needed to "load" a different dart. also everyone is commenting on the main thread about those things. look it up

or they could use the taunt if they dont do the tauntkill idea
Thanks, dude.
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