Team Fortress 2

Team Fortress 2

Informer V2
 This topic has been pinned, so it's probably important
Astute  [developer] 13 May, 2015 @ 12:57pm
"Informer" Stats
Welcome to the discussion page for the Spy secondary-replacement, the "Informer". Here I will go into greater detail about the stats I came up with for this weapon. Feel free to cheer/jeer this, or add your own ideas to the pile.


Informer


Level 17 Dartgun

On Hit: Marks the target for death
On Hit: Targets are highlighted for you and your teammates
-83% clip size
-25% damage


This is a more conservative Spy revolver, favoring utility over damage. It provides information to your teammates, or debuffs critical targets to make them easier to take care of. The Mark for Death gives the Spy a means to defend himself, but this effect is somewhat delayed, as you need to make at least two shots count before you are doing any reasonable damage. As seen in the video on the main page, landing a single shot is rather tricky. If you'd like to know how it feels, try playing revolver Spy and only firing one shot between reloads. It's a lot harder than it sounds.


On Hit: Marks the target for death
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In order to discourage combat, but still provide some form of self-defense, the mini-crits provided by Mark for Death gives the Spy a way to both fight back against attackers when he has been cornered, or assist teammates against tougher targets without putting himself at risk. The initial damage output is tiny, but ramps instantly after the first shot. Due to the reload time between shots, it provides an offset in actual damage to the revolver. The revolver does more raw damage per six shots up front, but the Informer does comparable damage over the course of three shots over time. It all comes down to how many shots you can land and at what range. Speaking of which, damage ramping still applies for mini-crits, so sniping long range targets will still apply the mark, but barely hurt the target.

As a support weapon, this enables to Spy to perform a similar function to the Syndey Sleeper.


On Hit: Targets are highlighted for you and your teammates.
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The main feature of this weapon is the tagging of enemy teammates and structures. You are allowed a maximum of three targets of your choosing. These tags are Spy independent, which means you can have multiple Spies tagging three targets each. If you shoot another target after already tagging three targets, the oldest tag is removed, and reapplied to the new target. Tags would last from anywhere between 15-30 seconds.

The tag would appear similar to the bomb highlight you see during payload. A color-coded outline of the target.

Some other possible ideas:
-Tags can be removed by entering water.
-You can tag important friendly teammates like medics or dispensers.
-Tags can be turned off in the option menu, similar to the payload bomb highlight.


-83% clip size
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The original design of this weapon was styled after early twentieth century tranquilizer guns. There are a few deviations in the design from its actual real world counterpart, but it still uses a single-dart loader from the top. -83% of six revolver shots is one shot. Due to the tiny clip size, blind-firing this weapon is highly discouraged. It's also worth noting that the animations shown in the video of the reload are the exact same duration as the standard revolver.


-25% damage
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Even upon revisiting this idea, I'm on the fence as to whether or not this is actually necessary. A single shot from the standard revolver is rather low on the damage scale, and the time it takes between shots only further hinders damage output. I'll leave this in, but I highly doubt it's necessary to nerf this gun further.



As a disclaimer, since these stats helped influence the design of this item. There is no demand, of Valve or the TF2 Team, that they be accepted or implemented. All time limits and percent values are adjustable. I'm also well aware stats on items do not get accepted, this is merely here for community discussion.

Old Discussion: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/145414797/828939163734928721/
Last edited by Astute; 13 May, 2015 @ 12:58pm
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Showing 1-15 of 51 comments
araneyah 13 May, 2015 @ 12:26pm 
overpowered
I think it's a bit overpowered.
maybe you could balance it a bit more by changing sirynges with a buttan and reload every time you change it
SwankyKlyde 13 May, 2015 @ 1:43pm 
intestin idea, this revolver would work inicely in the hands of an experianced spy but that demogrphic is few and far in between. perhaps ethier 1.make the reload animation faster or 2.make it to wear it has more ammo bt the duration of the effects is shortened.
just something to chew on.
pebble 13 May, 2015 @ 2:12pm 
UNDERPOWERED

the revolver does a base 40 dmg, so you lowered that to 30 dmg
mini crits increase dmg by 35%
so this thing does 40.5 dmg per minicrit shot
*facepalm*

you cant even get off a bunch of rapid shots
Kwynn 13 May, 2015 @ 2:13pm 
It should not have to mark eneimies OR highlight them. One player will be outnumbered. It should just have what ccarpenter08 whatever said. Besides,who would want to see a F2P soldier when you need to see that spy that backstabbed your whole team? One target at a time would make you tag the useless guy,and ignore the high value one.
pgapepper 13 May, 2015 @ 4:05pm 
So basically the Letranger for noobs?
90% more acurrate
20% slower firing speed
extra effects when taunting
Trigger 13 May, 2015 @ 4:45pm 
as long as i get one WHEN its released i know it will its a cool wep :D i like the idea especially scince im disapointed when his tranq gun was scrapped
cdrive1 13 May, 2015 @ 7:05pm 
No the base stats first posted are VERY good, if one knows how to aim it becomes useful, and like he said it marks the target for death, meaning ANY teammate can come in and secure the kill, and hiding won't save them as it highlights them.
cdrive1 13 May, 2015 @ 7:12pm 
Plus you have the WIRETAP if this set gets approved.
It prevents sentries from targeting you for a few seconds if you backstab someone so BAM, there you go, its stats make sense AND you get something to help compliment the wiretap.
Honkler Doge 13 May, 2015 @ 8:14pm 
My Idea
+Pros+
Press "Reload" Key to Swap Ammo Type
Taunting Fires a Random Shot and Crits(If anyone wants to animate ;P)
-Cons-
-83% Clip Size

Ammo Stats
Ammo / Pros / Cons
Transmitter / On Hit: Tracks player as if they have the Intelligence Briefcase / -50% Damage Penalty
Impact / On Hit: BONK! / -50% Damage Penalty
Taser / +150% Damage vs Wet Players / -50% Damage Penalty
Barbed / On Hit: Bleed for 5s / -75% Damage Penalty
Jarate / On Hit: Jarate / -100% Damage Penalty
Mad Milk / On Hit: Mad Milk Effect / -100% Damage Penalty
Midas / On Hit: Temporarily Turn Enemy or Teammates Weapon Gold / -75% Damage Penalty
Cryo / On Kill: Turns Enemy to Ice / Marked for Death while Loaded
Sapper / +100% Damage vs Buildings / -50% Damage vs Players
Tranquilizer / On Hit: Mark for Death / -75% Damage Penalty
Poison / On Hit: Poison for 6s / -75% Damage Penalty
DeepDarksama 13 May, 2015 @ 10:07pm 
i perfer like 1 bullet a clip
Geronimo 14 May, 2015 @ 12:27am 
Originally posted by A Dwarven Dispenser:
UNDERPOWERED

the revolver does a base 40 dmg, so you lowered that to 30 dmg
mini crits increase dmg by 35%
so this thing does 40.5 dmg per minicrit shot
*facepalm*

you cant even get off a bunch of rapid shots
The purpose of the gun is to be used strategically, and cooperatively. And as the poster said "favors utility over damage".
Funky 14 May, 2015 @ 3:13am 
This is one of the most OP things i ever seen ,who cares about the dmg ? You can see your enemy through a wall !! Its like a hack or something xD
Llama 14 May, 2015 @ 5:19am 
1 Dart
Press R To change dart type
Almost no damage
3-4 different dart types
Cannot shoot while disguised
When equipped, marked for death (mini-crits)

Dart Type one : Mark for death(mini-crits)
Dart Type two : Slows target down
Dart Type three : on hit, absorbs 15% of the enemy players speed and gives it to you. (enemy's speed is unaffected)

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Stats
Press R to change dart type
-83% clip size
-50%(or more) damage penalty
Either Cannot shoot while disguised or When equipped, marked for death.

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I think the tranquilizer idea was a bit too OP.




Last edited by Llama; 14 May, 2015 @ 5:22am
rozg 14 May, 2015 @ 5:40am 
Originally posted by LhamaStein:
1 Dart
Press R To change dart type
Almost no damage
3-4 different dart types
Cannot shoot while disguised
When equipped, marked for death (mini-crits)

Dart Type one : Mark for death(mini-crits)
Dart Type two : Slows target down
Dart Type three : on hit, absorbs 15% of the enemy players speed and gives it to you. (enemy's speed is unaffected)

------------------------------------------------------------------------------------------------------------------------------------------
Stats
Press R to change dart type
-83% clip size
-50%(or more) damage penalty
Either Cannot shoot while disguised or When equipped, marked for death.

-----------------------------------------------------------------------------------------------------------------------------------------
I think the tranquilizer idea was a bit too OP.

50% or more damage penalty?
I understand you should use it with team cooperation, but you will have only the knife if you'll equip this. And there's not much people who wants to play cooperatively
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