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It slows down the game and ultimately force me to close it, since closing the debug window don't stop the loop.
I don't know how to reproduce the situation so I am not sure my output log will help but here it is :
http://pastebin.com/R503wWTC
Here is my current mod list
http://imgur.com/a/6BA0U
I didn't have AVO, All Areas purchaseable, Fine Road Heights and Infinite Oil and Ore installed when the first infinite loops occured.
Couldn't fit all due to limits in pastebin but got the crash! part in.
It looks like that might be caused by the 81 tiles mod. Can you try disabling that mod in the content manager, restarting the game and trying again?
I don't have an 81tiles-Mod installed so I have absolutely no idea what the problem is.
here's my output log - thanks for checking.
https://gist.githubusercontent.com/anonymous/b15d813da210edcb970fe16947fb908b/raw/928536dd57baadbbe7668c5b5fc62cc33e803be8/rhowarion_c:s_output
Is that a log from a run where Precision Engineering was enabled and caused a crash? I can't see any mention of Precision Engineering being loaded or sign of a crash.
I've tried that and it didn't help.
Only thing that helped was unsubing this mod.
The crash stacktrace in the log you posted indicates that it crashed during the initialisation of the 81 tiles mod. Can you try disabling it and posting another log of the crash?
Strange thing is that it seems I'm the only one with this issues. Or at least not many complains am I right?
The Mod D:\Program Files (x86)\Steam\steamapps\workshop\content\255710\576327847 [EightyOne.dll] has caused an error [ModException]
Details:
System.IndexOutOfRangeException: Array index is out of range.
at EightyOne.ResourceManagers.FakeWaterManager+Data.Deserialize (ColossalFramework.IO.DataSerializer s) [0x00000] in <filename unknown>:0
at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode, ColossalFramework.IO.LegacyResolverHandler customResolver) [0x00000] in <filename unknown>:0
at ColossalFramework.IO.DataSerializer.Deserialize[Data] (System.IO.Stream stream, Mode mode) [0x00000] in <filename unknown>:0
at EightyOne.ResourceManagers.FakeWaterManager.OnLoadData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnLoadData () [0x00000] in <filename unknown>:0
When I click on okay the same message appears ... after another click on okay the game works ... but tiles out of the 25 inner tiles have gone ... maybe some problem with 81 tiles ...
Sorry for some language mistakes :)