Team Fortress 2

Team Fortress 2

The Case In Point
Stats
+35% projectile speed
+10% max health

- Leaves obivious trail
- 33% max ammo
-Switch time +0.5 to 1 sec.

(Got rid of the rl jumping, because rl jumping is ♥♥♥♥♥♥♥ awesome!)
A mediocre attempt, please post your ideas/improvements!

Last edited by kalsarikänni; 5 Jan, 2015 @ 1:16pm
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Showing 1-15 of 35 comments
RED /(Weber)\ 28 Aug, 2013 @ 10:58pm 
+999% Damage.
+999% Movement speed.
+999% Mini crit chance.
+999% Ammo capacity.
+999% Firing speed.
+999% Faster reload.
+999% Splash radius.
+999% Clip size.
Rockets home in on target.
Good Old Hoxton 29 Aug, 2013 @ 11:04am 
On Fire: Play Rick Astley through every speaker on the server.
JU$T-CH1łł 2 Sep, 2013 @ 4:27am 
+30% fire rate
+10% Faster Reload
-40% Damage
Demonic Goddess 9 Sep, 2013 @ 8:00pm 
The Case In Point

Special guitar hitsound
+Rockets cannot be airblasted
-25% of all rockets fired will be duds
Last edited by Demonic Goddess; 9 Sep, 2013 @ 8:00pm
kisu_odd 29 Nov, 2013 @ 11:33pm 
+ Explosions linger for 1.5 seconds
+ On kill: plays a song of your choice found in user files if not plays tf2 theme for 5 seconds
- 30% projectile speed
:tradingcard:
Evocatari 19 Apr, 2014 @ 1:33am 
Can't rocket jump? If this were real, NO player would use it. (Not to sound like a jerk) How about... this?

+Acoustic Guitar Hitsound
+Rock Guitar Critsound
+15% Chance of Firing All 9 Rockets in One Awesome Rock Guitar Riff, Homing in on 9 Targets
+Can Hold 125% More Rockets Before Reload Due to Enlarged Guitar Case (Equals 9 Rockets)
+Guitar Riff: Spammed Rockets do Minicrits
-No Random Crits/Minicrits
-25% Projectile Speed
-25% Rocket Damage

Lots of effects, huh? Might seem a bit OP, but I literally thought of these as I was typing this.
I tried to make the Negatives balance it out, but it's kind of hard to offset 9 rockets. (Heh, get it? Because they're heat-seeking... heh, okay I'm bad) Here's a backstory I also just thought of.

The previous owner of this death machine was actually the main character in the Desperado movie! He sold it to you for $5, for some reason, but you're so cheap you took it anyway! Heavy would've used it, had you not modified to shoot ROCKETS instead of bullets! You sort of just crammed as many rockets as you could into the case, which shouldn't be very effective. But hey, it's better than what Heavy would've done with it: used it the way it was meant to be!


Last edited by Evocatari; 19 Apr, 2014 @ 1:34am
Sandy 28 Jun, 2014 @ 12:18am 
Originally posted by 🌀Lost in Space🌀:
+35% projectile speed
+10% max health

- Can't rocket jump
- Leaves obivious trail
- 33% max ammo

A mediocre attempt, please post your ideas/improvements!

No rocket jump! Heres my ideas
When fired makes sound of musical instrument
Pros: +50% blast radius +25% damage
cons: -10% projectile speed +25% self damage
Squidward's Penis 31 Dec, 2014 @ 11:31am 
+90% projectile speed
+15% faster reloading time
+10% firing speed (one after another)

-50% smaller projectile size
-50% smaller explosion radius
-20% less damage to buildings
-10% less damage to enemies

Knocks back foes on hit
Can't rocket jump
Plays a unique (and loud) guitar sound on kill
Only carries 16 rockets
Squidward's Penis 31 Dec, 2014 @ 11:31am 
+90% projectile speed
+15% faster reloading time
+10% firing speed (one after another)

-50% smaller projectile size
-50% smaller explosion radius
-20% less damage to buildings
-10% less damage to enemies

Knocks back foes on hit
Can't rocket jump
Plays a unique (and loud) guitar sound on kill
Only carries 16 rockets
Taunt involves Soldier playing air guitar
JallBuggler 31 Dec, 2014 @ 12:10pm 
+25% ammo
-25% damage on rocket jump
like the baby face has a boost meter when achiving 1000 dmg you go as fast as normal scout (so like the scout you have to have acouple of hits) and you only get this from shoting the rocket launcher and if you drop below 50% health you lose it. (rockers got to avoid that paparazzi)

-25% damage against enemy
if anyone has a Brütal Bouffant or any cosmetic relating to music + 10% dmg


bouns: taunt is either

A: pulls guitar out of case and plays Acoustic Guitar rift if not dominating, but if (you are) dominating plays Electric Guitar rift.

B: does the same as A but instead of pulling guitar out just plays the case



and a little hint to you people the soilders (hardcore soilders) would ♥♥♥♥♥ to the point of this weapon being re stated if you completly remove rocket jump trust me.
Last edited by JallBuggler; 7 Apr, 2015 @ 3:55pm
JallBuggler 31 Dec, 2014 @ 12:13pm 
Originally posted by Floyd:
+999% Damage.
+999% Movement speed.
+999% Mini crit chance.
+999% Ammo capacity.
+999% Firing speed.
+999% Faster reload.
+999% Splash radius.
+999% Clip size.
Rockets home in on target.

all a player would have to do is go to the center of the map and shoot his rocket at the ground once every body on other team dead instant at most 16 steam hacker complaints. ultimate troll
Last edited by JallBuggler; 7 Apr, 2015 @ 3:54pm
+25% damage when rocket jumping
wearer is immune to minicrits
+15% blast radius

-25 hp on wearer
-50% damage on crits
+10% damage vulnerability
Originally posted by ロスト·イン·スペース:
Originally posted by Big RED™:
+999% Damage.
+999% Movement speed.
+999% Mini crit chance.
+999% Ammo capacity.
+999% Firing speed.
+999% Faster reload.
+999% Splash radius.
+999% Clip size.
Rockets home in on target.

They should make that and call it 'Ultimate Pwnage'

And then valve says: NO CRITICAL HITS, it's balanced!
I have an idea that is sort of similar to the plogistinator,

+Builds up rage meter, when rage is full hit "taunt" (cool gitar solo) Gains minicrits +10% projectile speed +10% firing speed

-10% projectile speed(when not in rage mode)
-10% dmg(when no tin rage mode)
-no random crits
Last edited by Coffee "Drunkmaster"; 3 Jan, 2015 @ 12:43am
JallBuggler 3 Jan, 2015 @ 7:26pm 
Originally posted by FOMVCoffee:
I have an idea that is sort of similar to the plogistinator,

+Builds up rage meter, when rage is full hit "taunt" (cool gitar solo) Gains minicrits +10% projectile speed +10% firing speed

-10% projectile speed(when not in rage mode)
-10% dmg(when no tin rage mode)
-no random crits


hey one other person who doesn't want to neuter the soilder's main playability (removing his [because of the distance] speed [technicaly a good ass soili is atleast 2x faster than a scout,so is a good demoman]

heres a cookie *hands a 12 in diamiter chocolate chip cookie to [FOMV]Coffe* gud jub
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