Banished
New Medieval Town version 1.0
red-ketchup  [开发者] 2015 年 5 月 28 日 上午 3:18
New Medieval Town version 1.0 (List of Buildings)
This mod add:

Blacksmith , Tailor , Tavern : New fresh model based on the original one with its own 2-story residence that can be built ontop of it.
Hunting lodge : has been seperate in 2 , the hunters part, and the residence for the hunters.
Watermill : this is the original watermill i did months ago : Miller, a new profession, working hard to mill grains into flour.
Windmill : totally new model based on the dutch windmill : millers also working there to mill grains into flour.
Bakery : new building with new profession: Baker. Bakers are taking flour and make bread, cakes (with honey) and pies (with honey and some fruits or nuts)
Pond : new building that allow 4 fishermen taking fishes. usefull when the river and water are far on the map.

New 3 story Medieval Houses : each of the 3 floor have 6 different models ( auto rotating or with "F" key ) giving you 216 (6x6x6) possibilities to get a unique different medieval house.

New medieval shops : which can also fit as a first floor and totally compatible with the 2nd floor and 3rd floor medieval residences :
- Apothecary : new and smaller version of herbalist hut, more suitable for a center town.
- Butcher shop : new building and new profession : butcher. The butchers are taking meat (Beef, Mutton and Venison) and are making meat cuts ( Steaks, Chops and Roasts).
- Barber shop : new building held by doctors for an happiness via good health.
- Clinic : new building held by doctors is a smaller version of the hospital, minus the idle attraction.
- Dentist : new building held by doctors for an happiness via good health.
- Library : new building held by clerics take care the 'brain' of your citizens (churches take care of the soul)

Bath house : new building held by doctors for an happiness via good health. this 2-story high building is only compatible with 1x third floor.
School : new education building held by teachers, is more suitable for a more dense population. And it is compatible with the 3rd floor residence.
Water tower : new building held by the traders, provide an easy source of food but poor in nutriment.

Wonder : The Majestic Cathedral is the first wonder of the game. a wonder is a lifetime project for your civilisation. it ask alot of resource and alot of work, but it is so Majestic.

New Vendor shops : These new specialized vendor have high capacity and are fully compatible with the 2nd and 3rd story medieval houses.
- Cloth store : sells all the clothes and the material to craft those clothes.
- Fruit vendor : sells all the fruits, and all the vegetables.
- General store : sells tools, firewood, textiles.
- Meat vendor : sells all meat and all nuts. everything tagged 'proteins'.
- Stone shop : sells everything needed to build new buildings (wood, stone and iron).

in a future release, there will be also some 'corner' Medieval Houses. and some other new feature :)


BUGFIXES and CHANGES :
1.02 : Changed the number of members of the library to 60. reduced alot of almost all building costs BUT the cathedral.
最后由 red-ketchup 编辑于; 2015 年 5 月 28 日 上午 3:22
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正在显示第 1 - 15 条,共 16 条留言
TheObermotz1 2015 年 5 月 30 日 上午 6:28 
Is there something special you have to do with the water tower?
For me it is almost completely useless.
(It produces next to nothing)
red-ketchup  [开发者] 2015 年 5 月 30 日 上午 7:36 
the water tower produce water. 2 workers . water is an edible resource.
最后由 red-ketchup 编辑于; 2015 年 5 月 30 日 上午 7:36
VanPolska 2015 年 5 月 30 日 下午 10:32 
This mod remakes this game for me. Thanks for you hard work!
Benjimus 2015 年 6 月 5 日 下午 7:30 
are there plans for additional decoration buildings, like stone walls or castle type buildings?
red-ketchup  [开发者] 2015 年 6 月 5 日 下午 9:55 
yes there are plans for walls and castle but they will be in another seperated mod called: New Medieval Castle.
Zanthia 2015 年 6 月 10 日 下午 2:52 
There's a conflict with the Apiary, which means there isn't a way to get honey for pies...?
red-ketchup  [开发者] 2015 年 6 月 10 日 下午 3:14 
thats the way to go :) conflict = not bad, it just warn something is shared.
the graphic files and the code files are exactly the same as the Apiary mod :)

if you want to use a resource made inside another mod, you have no choice to put a copy of the same files in the mod => where from the 'conflict' but not all conflict are bad.
Zanthia 2015 年 6 月 11 日 下午 1:46 
Oh yeah, turns out I was using a modified Apiary mod by someone else and not yours. Works fine now I think. Great work dude, love the multilevel buildings, gives you an idea of how the cities grew upwards with increasing populations.
Green Arrow 2015 年 7 月 1 日 下午 11:33 
Does your butcher turn out meat at a 1:1 ratio?
I thought the other butchers(the cc ones) produced more edibile portions from the meat they broke down.
red-ketchup  [开发者] 2015 年 7 月 1 日 下午 11:48 
they take 12 and make 18 to 24 with it (depending education) so it is 150% to 200%
最后由 red-ketchup 编辑于; 2015 年 7 月 1 日 下午 11:49
red-ketchup  [开发者] 2016 年 2 月 16 日 上午 6:35 
medieval 1.1 has the apiary included... 1.0 doesnt have it and you need to use the mod made by the developper (you will find it by browsing my workshop)
Gramcrackers_44 2019 年 10 月 23 日 下午 2:46 
Awesome buildings! Hope to get them for my Banished game. Not sure how just yet.
warin_klam 2020 年 4 月 5 日 下午 9:38 
i can't find honey
red-ketchup  [开发者] 2020 年 4 月 6 日 上午 3:11 
apiary make honey
Northness 2024 年 2 月 28 日 上午 8:03 
the mod does not accept other apiary mods. how can i fix this, i only use steam mods. and im not known with changing mods or files etc.
最后由 Northness 编辑于; 2024 年 2 月 28 日 上午 8:03
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