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You were moved to spectators by the AFK timer. You've got 30 seconds to move every time you respawn.
You can temporarily disable the kicking with the console command 'sv_kickerrornum 0'
EDIT: talked with the dev and fixed it myself. dev will update with fix soon
Here's the error I am getting.
[ERROR] gamemodes/youtoucheditlast/entities/entities/ytil_ball.lua:111: attempt to index global 'ytil_BallList' (a nil value)
1. Draw - gamemodes/youtoucheditlast/entities/entities/ytil_ball.lua:111
2. unknown - gamemodes/base/entities/entities/base_anim.lua:50
I hear the noise when the ball is thrown and bounces but the ball itself is invisible. However, there is a shadow cast on the ground and I can pick it back up without issue. Also, the F1 menu seems to not be working for me either. By default, I believe the gamemode starts with the "Bomb" mode selected, because I have a grenade in my hand upon launching the gamemode. I cannot swap to another mode because I cannot access the F1 menu. I'm not sure if only being on the server with one person would change anything, but that was the terms I was testing this gamemode out on in perparation for a stream I am planning tomorrow. When the ball leaves my hand, it is then that the errors occur and I am notified with a orange flashing message in the corner. I pick up the ball and the errors stop. I can successfully push the ball around when on the ground, even if I am only pushing a shadow. Everything mechanically seems to work except the ball isn't visible and I cannot access the F1 menu. The meter in the lower left hand corner does not appear either. I am a superadmin on my server as well.
You have any ideas as to why the errors occuring?
And it is not Bomb mode, the grenade view model is used for this mode replacing the grenade with a ball.
I just tried it again. I do see some blue text appear, however that only appears once I actually click in game. No blue text appeared as I was loading in. Here is what appeared once I actually clicked inside the game.
[Error] gamemodes/youtoucheditlast/gamemode/init.lua:515: attempt to index a nil value
1. Unknown - gamemodes/youtoucheditlast/gamemode/init.lua:515
Also, compliments on the very quick reply time. I wasn't expecting a reply so quickly.
I've found a few bugs in your latest update.
A few extras:
As to address some of them, they are not directly intentional, but I do know they happen.
Charge:
If we start with the major difference in charge on server and client. This is because I changed the system to calculate power at the same time for both rather than just client with a net message to send it. It is meant to lower network traffic and reduce the delay in the throw, and was sort of an experimental change. From my testing with fakelag, there is a big difference in the numbers, but that is because the serversided one is delayed by the ping. It will also actually throw the ball after the same delay, so it results in the same final strength of the throw. If this is not the case, then let me know :)
Voting:
Voting is not supposed to clear - it works where votes are persistent and any vote on the current mode will make it require more votes to change it again. This way people vote on what they wanna play at any time, not just during some RTV thing. You can change this with your own RTV code. However it is not supposed to recalculate when someone leaves, thanks for that, I'll see to removing a player's vote when he leaves.
Timers:
Damnit, I thought something was different somewhere xD I'll get that fixed next change, but it shouldn't be critical for now.
Dead Players using things:
I did not even think about that but I can see that would happen! xD Thanks for it, will do that as well.
Death think:
I want it to be as close to sandbox as possible, no specific respawn time and just click to respawn whenever. You can change this yourself in you server if you want :)
I will probably have to put a timer anyway so people can't just stay dead and avoid everything.