Team Fortress 2

Team Fortress 2

Triple Threat
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 24 May, 2015 @ 2:08pm
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggest Stats:

Triple Threat
level XX clip-fed grenade launcher
+Clip based: all shots are reloaded at the same time
+Projectiles can direct hit players on the first bounce
+30% damage bonus on a bounced direct hit
-Reloading before the clip is empty wastes ammo
-25% smaller clip size (3 Shots)
-20% less damage
-25% slower firing speed
Last edited by Captain Kibbleknight; 21 Mar, 2017 @ 8:34am
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Showing 1-15 of 279 comments
Evo man 24 May, 2015 @ 2:14pm 
What happens in MVM if its clip size is expanded?
Crangus <3 24 May, 2015 @ 2:19pm 
+If you shoot a grenade to the ground it won't move
+If a grenade on the ground is near someone it will explode
+ 50% larger clip size
- No random crits
- 30% less explosion resistance
Zzeae 24 May, 2015 @ 2:33pm 
+10% movement speed increase
+20% blast radius
-25% clip size
grenades bounce off people
grenades explode on contact with ground
if the grenade hits somebody, it turns in to a roller
+clip based reload
Last edited by Zzeae; 24 May, 2015 @ 2:37pm
Originally posted by Dipsology:
+If you shoot a grenade to the ground it won't move
+If a grenade on the ground is near someone it will explode
+ 50% larger clip size
- No random crits
- 30% less explosion resistance
thats basically a copy of the iron bomber.
-25% clip size (3 shots)


Originally posted by CharlieCharlotte360:
Originally posted by Dipsology:
+If you shoot a grenade to the ground it won't move
+If a grenade on the ground is near someone it will explode
+ 50% larger clip size
- No random crits
- 30% less explosion resistance
thats basically a copy of the iron bomber.
but better...
-25% clip size (3 shots)
(Has a clip reload)
+30% more range
+20% bigger explosion radius
Reeve Asher 24 May, 2015 @ 2:56pm 
- hold the trigger to load up shots.
-25% clip size. (3 shots)
-25% damage
-projectiles have a aim penelty of 3 (similar ot the bazooka)
-20% reload speed..........( to load shots.)
if exploded on roll the grenaide deals no knockback.
no random crits...............( yes it does matter....... no one likes 2 nades or the face and a crit..)

and this is intentialy similar to the bazooka....
Reeve Asher 24 May, 2015 @ 3:03pm 
Originally posted by CharlieCharlotte360:
-25% clip size (3 shots)
(Has a clip reload)
+30% more range
+20% bigger explosion radius

there are some problems with those stats.....
range means nothing with a lobbed projctile ( im assuming you meant projectile speed. which may effect range)
adidtional explosive radious matters little..... other then if you have some rough shots... and will probaly promote spam.. (which would be unfortuanate (: )
and 1 less shot that deals normal dmg matters little. (expecialy with the loch lossing the intsa kills.)
the clip reload is extremly powerful as a single reload. (without any penelty) would take very little time to reload 3 nstead of 1.... and with max dmg that means many, many damaging nades very fast.
overall............ its a mix of to good. with few peneltys... ( a dmg penelty would be a good addition. same with firerate as base firerate would make this extremly spammy.
(:
arbabf 24 May, 2015 @ 3:25pm 
+Full clip reload
-25% clip size
-6% reserve ammo (making it 15 reserve nades instead of 16)
+10% damage
+30% projectile speed
-20% explosion radius
Bao Zedong 24 May, 2015 @ 3:26pm 
-10% damage, +15% fire rate, -25% clip size(obviously). Also maybe something like, does additional damage to airborne targets?
Electric 24 May, 2015 @ 3:32pm 
Originally posted by LuxinaMew:
What happens in MVM if its clip size is expanded?
:spycon: Give that man a beer :jarate:
JackyFrostyFox 24 May, 2015 @ 3:36pm 
Originally posted by LuxinaMew:
What happens in MVM if its clip size is expanded?
nothing :D
Nitro 24 May, 2015 @ 4:11pm 
How about just a re-skin of Loch-N-Load:spycon:
Nitro 24 May, 2015 @ 4:15pm 
Originally posted by unreliablegamer:
Originally posted by CharlieCharlotte360:
-25% clip size (3 shots)
(Has a clip reload)
+30% more range
+20% bigger explosion radius

there are some problems with those stats.....
range means nothing with a lobbed projctile ( im assuming you meant projectile speed. which may effect range)
adidtional explosive radious matters little..... other then if you have some rough shots... and will probaly promote spam.. (which would be unfortuanate (: )
and 1 less shot that deals normal dmg matters little. (expecialy with the loch lossing the intsa kills.)
the clip reload is extremly powerful as a single reload. (without any penelty) would take very little time to reload 3 nstead of 1.... and with max dmg that means many, many damaging nades very fast.
overall............ its a mix of to good. with few peneltys... ( a dmg penelty would be a good addition. same with firerate as base firerate would make this extremly spammy.
(:
He's right!
N'wah 24 May, 2015 @ 4:40pm 
-25% clip size
+ Clip based reload
All ya need I think :)
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