Team Fortress 2

Team Fortress 2

The Brute Force
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 24 May, 2015 @ 2:08pm
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggested Stats:

The Brute Force
level XX Sledgehammer
+100% extra damage against buildings
+Hold attack to charge a swing, charged swings deal more damage and knock-back targets based on the length of time charged.
+Charged swings can destroy sappers
-Player is slowed while charging attack
-30% slower attack rate
-No random critical hits
Last edited by Captain Kibbleknight; 21 Mar, 2017 @ 8:33am
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Showing 1-15 of 164 comments
ON HIT IT STUNS PEOPLE WITH A TRIPPLE NIPPLE CRIPPLE
Buceg? 24 May, 2015 @ 2:24pm 
Attacks have awesome knockback effects?
P.O. Box 3787 24 May, 2015 @ 2:43pm 
¯\_( ͡° ͜ʖ ͡°)_/¯
An Ian 24 May, 2015 @ 2:55pm 
honestly when I 1st looked at it I thaout it was a reskin of the power jack but its effects as a demmo melee I say should be more damage against buildings + knock back but it has less damage against other players
Zzeae 24 May, 2015 @ 3:08pm 

Developer Suggested Stats:
+100% extra damage against buildings
+Hold attack to charge a swing, charged swings deal more damage and knock-back targets based on the length or time charged.
+Charged swings can destroy sappers
-Player is slowed while charging attack
-30% slower attack rate
-No random critical hits [/quote]

I like the stats, but i would change a few things. For one, a 15% slower move speed, but move speed is increased with number amount of damage (think building destroying baby faces blaster). You can also repair buildings and get the boost (up to ten percent). if you kill somebody without a charge swing, you lose 10% of the bar. Also, a 10% chance of slowing a target down on hit( increasing with the charge swing). To complicated?
Last edited by Zzeae; 24 May, 2015 @ 3:09pm
arbabf 24 May, 2015 @ 3:27pm 
Originally posted by Funbananas13:
Developer Suggested Stats:
+100% extra damage against buildings
+Hold attack to charge a swing, charged swings deal more damage and knock-back targets based on the length or time charged.
+Charged swings can destroy sappers
-Player is slowed while charging attack
-30% slower attack rate
-No random critical hits

I like the stats, but i would change a few things. For one, a 15% slower move speed, but move speed is increased with number amount of damage (think building destroying baby faces blaster). You can also repair buildings and get the boost (up to ten percent). if you kill somebody without a charge swing, you lose 10% of the bar. Also, a 10% chance of slowing a target down on hit( increasing with the charge swing). To complicated?

Yeah, it's a little complicated as well as the fact that it's a heavy hammer so you wouldn't need to gain any speed from it.
Last edited by arbabf; 24 May, 2015 @ 3:27pm
tree man 24 May, 2015 @ 3:57pm 
homewrecker
josh 24 May, 2015 @ 7:50pm 
Originally posted by ✪TURG✪ potato senpai:
ON HIT IT STUNS PEOPLE WITH A TRIPPLE NIPPLE CRIPPLE
im crying
Jamster 25 May, 2015 @ 1:07am 
+100% damage bonus
Can destroy enemy sappers

-50% slower firing speed
-75% charge duration penalty
-25% slower movement speed while deployed
funmaster 25 May, 2015 @ 1:45am 
+200% damage to buildings
-50% knockback on wearer
76561198120283924 25 May, 2015 @ 1:53am 
I would suggest this:

+100% damage to buildings
Charged swings deal damage around the wearer
Can destroy sappers

-25% damage against players
-30% slower movement speed, when deployed
Charged attacks slow down player, after swinging
Noodles 25 May, 2015 @ 2:32am 
+100% damage to buildings
Charged swings deal explosive damage (From the shockwave)
Charged swings destroy enemy sappers
Stuns player depending on amount of time spent charging

+50% damage against players

-50% movement speed when deployed
-40% attack speed
Xer0-1999 (LT) 25 May, 2015 @ 3:05am 
-20% attack speed
+25% damage
+can remove sappers
+35% damage to buildings
-15% speed
Originally posted by Jamster:
+100% damage bonus
Can destroy enemy sappers

-50% slower firing speed
-75% charge duration penalty
-25% slower movement speed while deployed

soooo, basically you want it to one hit kill every class?......
Big iron 25 May, 2015 @ 5:35am 
my stats is
can remove sappers
100+ damage to building
+40 damage
-25 movement speed
when you charge its have a little chance you start to be slower in 10% from your normal speed
entil you start get damage and your HP is under 25
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