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Hammer : 100% More damage against buildings , Can charge a slash that will cause increased damage and knockback , Slows down your walking speed during charge , Can charge while CHARGING (Shield). 50% slower swing speed
Grenade launcher : 50% More damage against buildings , 10% More Damage against players , 25% Slower fire rate , -25% clip (3 Shots) , Shots go on a Straight line for a few seconds does a heavy curve if takes too long to hit something.
Hammer :
+ 90% More damage against buildings
+ 10% More damage
+ 25% knock back
- 15% Charge speed
- 15% Movement speed
- 25% Rate of fire(swing)
Grenade launcher :
+ 10% Rate of fire
+ 10% Reload speed
+ 10% Blast radius
- 20% Damage
- 25% Clip size (3 shots)
+ 15% More damage from Self-Damage
While active:
Immune to sentry knockback while charging
Reduction in push force taken
+66% damage against buildings (1 shots a mini, twoshots any other sentry/buildable)
-20% swing speed
No random critical hits
Grenade launcher
Reloads three grenades at once
+3 degrees random projectile deviation
-25% clip size
Full set effect (unlikely but one can hope)
Buildings destroyed by the wearer create a spectacular dustbowl.
My stats are way better.
the cosmetic idea is pretty good
Would just like to say; THIS.