Cities: Skylines

Cities: Skylines

ModTools 3.8.0
Repeatedly running the same script
I was wondering if there is any way to have ModTools load & execute a script that has been saved in a text file so I don't have to cut&paste the script every time.

Boformer documented a way to extract a map from a savegame file.
I have an idea for a map where I would be making modifications to the map in game mode and then wish to load the map back into the map editor.

As I would be needing to run the same script dozens of times, I was wondering if there was any way to do that.

My thoughts are either to have a pull down menu of saved scripts or somehow create a wrapper mod that would just call ModTools with a flag and the script file name & path.
The above are just suggestions based on my programming knowledge of working with Non-OOPS languages.
Last edited by Evil Dave of Canada; 11 Aug, 2019 @ 1:21am