Cities: Skylines

Cities: Skylines

ModTools 3.8.0
baronjutter 28 Mar, 2020 @ 7:58pm
Export Not Working
Hello folks, when I try to export a building I get these errors.
https://paste.ee/p/4BwdM
http://puu.sh/Fqhyy/ad92a7b83a.jpg

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
DirectoryNotFoundException: Could not find a part of the path "C:\Users\BaroButte\AppData\Local\Colossal Order\Cities_Skylines\Addons\Import\1268486064.eurolowcom21_d.png".
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
at ModTools.Utils.TextureUtil.DumpTexture2D (UnityEngine.Texture2D texture, System.String filename) [0x00000] in <filename unknown>:0
at ModTools.Utils.TextureUtil.DumpTextureToPNG (UnityEngine.Texture previewTexture, System.String filename) [0x00000] in <filename unknown>:0
at ModTools.Utils.DumpUtil.DumpMainTex (System.String assetName, UnityEngine.Texture2D mainTex, Boolean extract) [0x00000] in <filename unknown>:0
at ModTools.Utils.DumpUtil.DumpTextures (System.String assetName, UnityEngine.Material material) [0x00000] in <filename unknown>:0
at ModTools.Utils.DumpUtil.DumpMeshAndTextures (System.String assetName, UnityEngine.Mesh mesh, UnityEngine.Material material) [0x00000] in <filename unknown>:0
at ModTools.Utils.AssetDumpUtil.DumpBuilding (System.String assetName, UnityEngine.Mesh mesh, UnityEngine.Material material, UnityEngine.Mesh lodMesh, UnityEngine.Material lodMaterial, .MeshInfo[] subMeshes) [0x00000] in <filename unknown>:0
at ModTools.GamePanels.GamePanelExtension.DumpBuilding (InstanceID instanceId) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) System.Action`1<InstanceID>:invoke_void__this___InstanceID (InstanceID)
at ModTools.GamePanels.ButtonsInfoPanelExtension`1[ZonedBuildingWorldInfoPanel].AdditionalButtonClick (ColossalFramework.UI.UIComponent component, ColossalFramework.UI.UIMouseEventParameter eventParam) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIComponent.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIButton.OnClick (ColossalFramework.UI.UIMouseEventParameter p) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput+MouseHandler.ProcessInput (IInputTranslator translator, Ray ray, ColossalFramework.UI.UIComponent component, Boolean retainFocusSetting) [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput.ProcessMouseInput () [0x00000] in <filename unknown>:0
at ColossalFramework.UI.UIInput.Update () [0x00000] in <filename unknown>:0
Last edited by baronjutter; 28 Mar, 2020 @ 8:01pm