Team Fortress 2

Team Fortress 2

Sheriff Shooter
 This topic has been pinned, so it's probably important
isaac 29 May, 2015 @ 6:55pm
Stats?
Pistol already has a reskin, and all of Engie's other secondaries are well... ♥♥♥♥♥♥. Besides the Wrangler. But either way, stat ideas or reskin?
Last edited by isaac; 2 Jun, 2015 @ 9:47am
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Showing 1-15 of 269 comments
~ Nova ~ 29 May, 2015 @ 7:12pm 
how about this for stats

when weapon is active:
+5% movement speed
+20% firing speed
-34% clip size
10% damage vunerability on wearer
Imako 29 May, 2015 @ 7:28pm 
+250% Base Damage (increase from pistol)
-50-60% Clip Size and Ammo Pool
+50% Faster Fire Rate
*Add severe damage fall off, somewhere to about medium range
*Same accuracy cool down as revolver (wait 1.25 seconds before firing for 100% accuracy)
*Accuracy Penalty for firing too fast.
Last edited by Imako; 29 May, 2015 @ 7:29pm
Originally posted by Imako:
+250% Base Damage (increase from pistol)
-50-60% Clip Size and Ammo Pool
+50% Faster Fire Rate
*Add severe damage fall off, somewhere to about medium range
*Same accuracy cool down as revolver (wait 1.25 seconds before firing for 100% accuracy)
*Accuracy Penalty for firing too fast.
%50 faster firing would make it a machine gun with 6 bullet mags
isaac 29 May, 2015 @ 9:08pm 
And the pistols don't even need extra firing speed as they're already pretty much rapid fire the way it is. Maybe since it's snub nosed like extra damage from close range?
Gaem Geck 30 May, 2015 @ 12:48am 
-50% Clip size
+25% Damage
Always crit on headshot
-10% Fire rate
TsC Nc.Piercer 30 May, 2015 @ 1:56am 
4 Shots Only
40% More Damage
25% Reload Speed
100 Hp Only
Trexatron 30 May, 2015 @ 2:16am 
Does more damage based on health, or perhaps enemies near?
Honly 30 May, 2015 @ 3:03am 
Originally posted by EpicGamingWarriors:
-50% Clip size
+25% Damage
Always crit on headshot
-10% Fire rate
Crits on headshots would be weird, since this weapon has almost no barrel, so it wouldn't be accurate enough. also, it would get too much damage output from that. So why not remove the headshots, and decrease it's accuracy by a lot, so it can only reliably be used in close range?
+10% reload speed
+10% firing speed
+10% clip size

-10% damage
Phlog Service 30 May, 2015 @ 5:28am 
its a snubnose. so im thinking

+faster weapon switch (quickdraw)
+more damage

-6 shots
-less accuracy

at the cost of a wrangler/Short cuircuit, you can swap to your shotgun easier. in panic situations, you can blast them short range.
TEL AVIV MONSTER 30 May, 2015 @ 6:00am 
Make it this ples ;_;
-50% clip size
+10% damage
+40% damage on headshot and chance of mini-crit
+30% faster weapon switch (only affects the snub nose)
-25% damage on arms or legs and never mini-crits on those areas unless Target is covered in Jarate
-10% accuracy
Nexis 30 May, 2015 @ 6:18am 
How about it being a primary like revolver with pretty good damage and low mag
ThotPatrol 30 May, 2015 @ 6:58am 
-33% Clip size
+20 health
-Fire to fast causes the player to ignite
isaac 30 May, 2015 @ 7:13am 
Originally posted by MudkipMiku:
-33% Clip size
+20 health
-Fire to fast causes the player to ignite
Not really worth it then. Maybe +20% damage too?

And on a side note, I don't think you'd ignite if you fired a gun too fast. Maybe the gun would "jam" and you can't fire it again for like, 5-10 seconds?
Last edited by isaac; 30 May, 2015 @ 7:14am
schnitz 30 May, 2015 @ 7:27am 
(+,-) firing speed is how fast you can pull the trigger.
(+) 30 damage bonus
(-) 50% smaller clip size
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