Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SR Unlimited
JamesB192  [developer] 25 Oct, 2017 @ 11:33am
dev blog
I am working on some new loading screens.

I should probably decrease the payout for individual data files and create a gun/dart/spell dueling range for people who are neither deckers nor melee types to make some money. Maybe another system to award a karma point every once in a while.

Edit: Fix the grammar, nuke the dead Photobucket link.
Last edited by JamesB192; 25 Oct, 2023 @ 2:11am
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Showing 1-15 of 49 comments
JamesB192  [developer] 28 Oct, 2017 @ 6:14am 
Just worked out a way to strip 4 triggers out of The Hub scenes. Too bad it doesn't work in practice it leaves the taxis broken.
JamesB192  [developer] 29 Oct, 2017 @ 3:49pm 
just released a prerelease "Bajri" into the dropbox. this one has... a Mitsuhama HQ that has all working features (in theory), six new loading screens, some bugfixes and an all-new are you can't get to yet. anyone testing this post bug reports in the usual discussion.
JamesB192  [developer] 2 Nov, 2017 @ 9:49am 
it would appear that in addition to "min", "max" and "=" being synonyms for +. that transittion from color A to itself involve foing through another color B. fun fun fun. Thank you for the heads up on the latter Metal Theory.
JamesB192  [developer] 5 Nov, 2017 @ 12:40pm 
just tested out a new misfeature that induces 5 ap damage on the next hub/safehouse after forcibly jacking out. Also looking at the lists of cyberware for Castle and Adams they are sorted, which means the engine is resorting them on some x-criteria. fun.
JamesB192  [developer] 10 Nov, 2017 @ 8:53am 
A Stuffer Shack scene (lifted from "Food Fight" IIRC) and the missile arena are coming along. had an incident today when I could not figure out why my noob couldn't enter the shack (I had it set to link up at story step 16 doh). also might have figured out how to try to get DocWagon working again. invisible screen tied runners and convo/trigger rewrites are involved.
JamesB192  [developer] 16 Nov, 2017 @ 1:19pm 
I'm scrapping the renewed unified hub experiment. it was taking about six minutes to load before crashing. I think not many people would wait six minutes on a load screen. Also, that was before I started adding triggers and interior decoration.
DaveOfDeath 17 Nov, 2017 @ 2:39pm 
I worked on the old food fight mod. Did you get it from the SRR version? Or the DFDC? Or the retooled one we did in HK?
JamesB192  [developer] 17 Nov, 2017 @ 3:45pm 
Dfdc steam version. Took a little work to track down a couple props.
DaveOfDeath 17 Nov, 2017 @ 9:29pm 
Gotcha. Will be glad to see the old girl getting a bit more screen time. :)
JamesB192  [developer] 8 Jul, 2018 @ 12:03am 
Finally got around to doing some cleanup in the hub scenes (Redmond, Northside, Puyallup, Penumbra, and Downtown). I half expect to see a bunch of breakages when "Bank" is released.

The net cull was 6 triggers telling the cabs to leave the scene, 6 (or 7) trigger setting the taxis up to arrive, ~12 triggers loading various matrix scenes. A couple redundant (now) collision detect triggers and a duplicate cab conversation trigger.
JamesB192  [developer] 13 Jul, 2018 @ 1:08pm 
Setting up a new area. Which is taking more than 18 minutes to load. It is rather impressive though. 8 entrance/exits and at least 3 times that many fakeouts.
JamesB192  [developer] 19 Jul, 2018 @ 9:04pm 
Ghoul hunt in the sewers is working and connected on the next release. Working on system where working relationship w/ fellow runners influences hiring fees and percentages. I a bit more than 1/4 done.
JamesB192  [developer] 6 Sep, 2018 @ 7:30pm 
testing out the patches for the next release and one of them (not the nude bomb) significantly bent the matrix.
JamesB192  [developer] 30 Jan, 2019 @ 6:34am 
Translations
I have preliminary translations of the content pack in the prerelease folder of the dropbox. People running non-English versions of Dragonfall may want to check it out.

The current prerelease is (Bebop -)

Known issues
* There are no line breaks anywhere.
* some translations messed up the variable substitutions
* AFAICT all translations messed up the action and conditional text for conversations.

The next pre-release will probably be this week.
DaveOfDeath 30 Jan, 2019 @ 12:03pm 
That's ambitious. Kudos!
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