Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SR Unlimited
This topic has been locked
JamesB192  [developer] 24 Nov, 2016 @ 9:41am
Bugs in latest ][
I am as of this moment publishing a new version of the fork.
Report any bugs (for Bail or later) in the thread below.
Check the commlink quest item, commlink conversation or version in the content menu.
Last edited by JamesB192; 17 Sep, 2017 @ 11:00am
< >
Showing 1-15 of 89 comments
JamesB192  [developer] 13 Jan, 2017 @ 11:35am 
a quick check reveals the following scenes lack a description could someone else write some text for them
  • matrix-AG Chemicals
  • matrix-bottling plant
  • matrix-generax labs
  • matrix-telestrian r&d
  • run location-generax labs
  • run location-Mitsuhama HQ
  • run location-private hanger
  • run location-Puyallup gang (no run)
  • run location-Puyallup gang
  • run location-rat's nest
  • The Skeleton

Also, anyone with concrete feature request will probably want to post them here.
Last edited by JamesB192; 22 Oct, 2017 @ 6:39am
63Drone 31 Jan, 2017 @ 12:21pm 
There's one bug I've encountered when doing one of Vigor's missions. When doing the Cleaning job that involves the corporate mages in the Mega Corporate RHQ, the mages don't turn hostile and are stuck in neutral mode. Even after repeatedly ending a turn in combat mode, they still seem to stay in neutral.
Last edited by 63Drone; 31 Jan, 2017 @ 12:22pm
JamesB192  [developer] 4 Feb, 2017 @ 9:22am 
osarak63: they do not become opponents until they see you, and they do not see you that far away. I had seen that but had not considered it a 'bug'.

With the new release "bacon" they should be a bit more aggressive
Last edited by JamesB192; 15 Feb, 2017 @ 3:09pm
63Drone 8 Feb, 2017 @ 9:55pm 
Pardon me for giving a vague description about the Corporate RHQ Cleaning job before, but maybe I need to get a little more specific. After I accept Vigor's particular job for that building, I go to the RHQ and everything of course stays normal whenever I enter any floor other than the bull pen area. When I do enter the bull pen area, which the mages are in, they do see me after I end my turn. However, while they do cast the Aim Spell on themselves in order to try and geek me, they do not enter enemy mode after their turn or when I end my turn. It seems the only way to take them out is by using frag grenades or Mana Ball Spell to geek them. Even then, they still will not enter enemy mode. I also tried moving around the bull pen area, entering different floors, and then returning to the bull pen, yet the mages still will not enter enemy mode.
Last edited by 63Drone; 8 Feb, 2017 @ 9:58pm
monsanto.is.evil 31 Mar, 2017 @ 6:40pm 
When I hire a runner, he dissapears when I enter the target building, is this a known bug?
JamesB192  [developer] 1 Apr, 2017 @ 9:44am 
I assume that you mean after hiring a runner via commlink or in person that they fail to spawn. That is a known issue. The ability to hire a runner thise ways has been removed from Bacony and is now depreciated.
master goose 4 Apr, 2017 @ 7:18am 
I'll screenshot typos when I see them unless you'd prefer I didn't.

http://i.imgur.com/cngnv4R.jpg : It should say "team of runners a lot more experienced than you", instead says "experience that you".
http://i.imgur.com/KWgBwo2.jpg : It says "Once your Notoriety get's too high", should be "gets".

Also, for some reason, Argyle has only 10 HP and Clockwork has 16.
http://i.imgur.com/iblgDso.jpg
http://i.imgur.com/IFcRh0c.jpg
.. This Frosty mission is just bugged in general. The door lock control in the matrix did nothing at all, and I had to manually destroy the box twice to get it to open without ever triggering an alarm/guards.
Last edited by master goose; 4 Apr, 2017 @ 7:49am
Every time I transition to the docks I get a screen to pick my team (even showing me runners I've never meet) and runners I DO meet and talk to don't show up in my contacts.

EDIT: Now they are showing up!
Last edited by Gentelman Gamer Geek; 10 Apr, 2017 @ 7:43pm
frdnwsm 4 May, 2017 @ 2:59am 
Old Friends bug?
I was a bit confused initially about hiring other runners. The first time I went somewhere, I was offered the chance to hire runners, and who should appear on the list but most of the crew from the original Dragonfall. Dietrich, Blitz, etc. All available for free. They followed me around for a bit then vanished, never to be seen again (so far, at least, after 3 runs).

Was this some sort of bug?

Also, the one guy available for hire is charging a ridiculous price, so looks like I'll be doing solo runs for a while.

Lastly, I accepted a run from Gunderson, which then promptly vanished from my "to do" list.
JamesB192  [developer] 4 May, 2017 @ 6:13am 
it was a bug that the entire cast of hireable runners from dragonfall and some other showed up. Ricky needs to charge less.
JamesB192  [developer] 14 May, 2017 @ 8:33am 
reporting a job done from the matrix hub ends the game w/ bad epilog & credits.
Last edited by JamesB192; 25 May, 2017 @ 8:11am
Moot 24 May, 2017 @ 2:15pm 
I'm running a Decker/Rigger at the start of the campaign, every time I collect a run reward from Eric, my drone disappears. I can see it fade out, one second it's there, then the karma reward kicks in, poof, gone. I have to go back to the coffin motel, put my drone in my stash, exit the coffin motel because I can't access my stash twice for some reason without reloading the instance, re enter the coffin motel, re-equip my drone, then leave.

I love Unlimited a ton, but it's little stuff like this that makes it incredibly tedious to play.
I thought it was just a bug with Eric and it seems to be because when I turned in the first run for Frosty I didn't have the same issue, but instead an entirely different one. The runners from the last mission, Clockwork and the Street-Samurai, I forget his name, were still following me around, even though they're standing around inside of Club Penumbra, meaning I can see the guys following me, they're in my party, but they're also standing over there telling me how they'd like to be brought on my next run.

As for Argyle I have to assume he'd be doing the same, were he not dead, no such thing as a Milk Run, eh chummer?

I first picked up Unlimited in around 2015, and I haven't touched Shadowrun Returns in forever, I find that it's still installed when I decided to play the game and found it completely incompatible with the updated version, no real surprise there, it was two years out of date at this point, so I played through DMS (which I'd never actually finished) and ho-ly-chao this game is fun, I immediately bought dragonfall because all the good UGC is supposedly over here and I'm having a blast, as usual, when I found out you'd continued developing Unlimited over on Dragonfall, I was doing backflips.

My point? You had my support then, you've got it now, this is a great mod, you've probably gone and created the closest thing to tabletop shadowrun a player can find on the PC, short of something like Tabletop Simulator but we're not going to count that. It's fun, it's well-paced, and it really re-creates that thrill of moving from some sin-less nobody shivng Nitro dealers with toothpicks, to one of the most dangerous meta-people alive, it's great. It's also so buggy as to be damn near unplayable, seriously, whatever glitches don't ratchet up the tedium forcing you to work around them outright break the game entirely, to the point where I don't think a comparison to Vampire the Masquerade: Bloodlines, is completely inappropriate.

I love this mod, but it occupies that weird space where it could be perfect, 10/10, amazing, and there's just a few (admittedly rather large) issues holding it back, thereby frustrating you and forcing you to hate it far more than it deserves.

tl;dr
mod is good
bugs are bad
fix bugs
JamesB192  [developer] 25 May, 2017 @ 8:14am 
moot: thanks for the bug reports: the sttash bug should be fixed in bagatelle (coming soon) the drone disappperaing issue might take longer for me tro wrap my mind around.
btw in the commlink conversatio under asset management -> pockets you can access the stash from elsewhere.
Moot 25 May, 2017 @ 10:00pm 
Originally posted by JamesB192:
btw in the commlink conversatio under asset management -> pockets you can access the stash from elsewhere.


That's actually very helpful, thank you
Last edited by Moot; 25 May, 2017 @ 10:01pm
A bug I've encountered
when you're running the matrix, the paydata nodes all say the cyberdeck is full, when I have never taken a single paydata file

I'm running the most basic cyberdeck with two space upgrades and a Trodes Mesh as a DJ, in case that's useful
< >
Showing 1-15 of 89 comments
Per page: 1530 50