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Also, anyone with concrete feature request will probably want to post them here.
With the new release "bacon" they should be a bit more aggressive
http://i.imgur.com/cngnv4R.jpg : It should say "team of runners a lot more experienced than you", instead says "experience that you".
http://i.imgur.com/KWgBwo2.jpg : It says "Once your Notoriety get's too high", should be "gets".
Also, for some reason, Argyle has only 10 HP and Clockwork has 16.
http://i.imgur.com/iblgDso.jpg
http://i.imgur.com/IFcRh0c.jpg
.. This Frosty mission is just bugged in general. The door lock control in the matrix did nothing at all, and I had to manually destroy the box twice to get it to open without ever triggering an alarm/guards.
EDIT: Now they are showing up!
Was this some sort of bug?
Also, the one guy available for hire is charging a ridiculous price, so looks like I'll be doing solo runs for a while.
Lastly, I accepted a run from Gunderson, which then promptly vanished from my "to do" list.
I love Unlimited a ton, but it's little stuff like this that makes it incredibly tedious to play.
I thought it was just a bug with Eric and it seems to be because when I turned in the first run for Frosty I didn't have the same issue, but instead an entirely different one. The runners from the last mission, Clockwork and the Street-Samurai, I forget his name, were still following me around, even though they're standing around inside of Club Penumbra, meaning I can see the guys following me, they're in my party, but they're also standing over there telling me how they'd like to be brought on my next run.
As for Argyle I have to assume he'd be doing the same, were he not dead, no such thing as a Milk Run, eh chummer?
I first picked up Unlimited in around 2015, and I haven't touched Shadowrun Returns in forever, I find that it's still installed when I decided to play the game and found it completely incompatible with the updated version, no real surprise there, it was two years out of date at this point, so I played through DMS (which I'd never actually finished) and ho-ly-chao this game is fun, I immediately bought dragonfall because all the good UGC is supposedly over here and I'm having a blast, as usual, when I found out you'd continued developing Unlimited over on Dragonfall, I was doing backflips.
My point? You had my support then, you've got it now, this is a great mod, you've probably gone and created the closest thing to tabletop shadowrun a player can find on the PC, short of something like Tabletop Simulator but we're not going to count that. It's fun, it's well-paced, and it really re-creates that thrill of moving from some sin-less nobody shivng Nitro dealers with toothpicks, to one of the most dangerous meta-people alive, it's great. It's also so buggy as to be damn near unplayable, seriously, whatever glitches don't ratchet up the tedium forcing you to work around them outright break the game entirely, to the point where I don't think a comparison to Vampire the Masquerade: Bloodlines, is completely inappropriate.
I love this mod, but it occupies that weird space where it could be perfect, 10/10, amazing, and there's just a few (admittedly rather large) issues holding it back, thereby frustrating you and forcing you to hate it far more than it deserves.
tl;dr
mod is good
bugs are bad
fix bugs
btw in the commlink conversatio under asset management -> pockets you can access the stash from elsewhere.
That's actually very helpful, thank you
when you're running the matrix, the paydata nodes all say the cyberdeck is full, when I have never taken a single paydata file
I'm running the most basic cyberdeck with two space upgrades and a Trodes Mesh as a DJ, in case that's useful